speaklikeabrazilian.com
FluidFramework
speaklikeabrazilian.com | FluidFramework | |
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2 | 12 | |
9 | 4,611 | |
- | 0.1% | |
8.2 | 10.0 | |
6 days ago | 7 days ago | |
SCSS | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
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speaklikeabrazilian.com
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Ask HN: What Are You Working on This Year?
Found a job and moved to Spain, so will spend 2023 practicing Spanish and some Catalan.
Job is related to climate change, so will continue mixing workflow managers, climate experiments, HPC, Python, data analytics.
Other than that continue moderating r/functionalprogramming and r/fuzzylogic on reddit, add more Brazilian Portuguese expressions to https://speaklikeabrazilian.com, and try to release Apache Commons Imaging 1.0, and a new version of some old Jenkins plug-ins I haven't managed to find someone to adopt them.
If I find time will probably try to learn some more Prolog and reasoners with SPARQL/RDF/Jena...
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New website to learn Portuguese
Hugo is another static site generator that you can try if you are not familiar. You create a blog, but locally, and then publish it somewhere like netlify or GitHub. In my case I chose GitHub, and will switch from Jekyll to Hugo because it's faster: https://github.com/tupilabs/speaklikeabrazilian.com
FluidFramework
- FluidFramework: Build distributed, real-time collaborative web applications
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Ask HN: What Are You Working on This Year?
Have you seen FluidFramework? It's open source (MIT): https://github.com/microsoft/FluidFramework
I think the first product they're building on it is Loop: https://www.zdnet.com/article/microsoft-introduces-loop-a-ne...
- Ask HN: Apps that are built with Git as the back end?
- Realtime: Multiplayer Edition
- Fluid Framework: Data Sync Reimagined
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Woe be onto you for using a WebSocket
Full disclosure I work at MSFT and on the fluid framework.
If you are interested in this you may also be interested in the fluid framework, https://github.com/microsoft/FluidFramework
We use websockets and solve a lot of the state management problem called out here by keeping very little state on the server itself. The primary thing on server is a monotonically increasing integer we use to stamp messages, this gives us total order broadcast which we then build upon: https://en.m.wikipedia.org/wiki/Atomic_broadcast
Here are some code pointers if you want to take a look:
The map package is a decent place to look for how we leverage total order broadcast to keep clients in sync in our distributed data structures:
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Microsoft Launches Google Wave
(Disclosure: Work at Microsoft, but I work in Azure and some open source stuff, not on or directly with Fluid/Office/etc.)
That's just a trademark clause for Microsoft logos and brands. The Fluid Framework itself is [MIT licensed](https://github.com/microsoft/FluidFramework/blob/main/LICENS...) and doesn't require exposing any of those logos/brands when you use it, so the framework itself is fairly open for usage.
I think the main thing that would slow down adoption for Fluid is that the only "production" backend is an Azure service, which isn't part of the open source Fluid Framework. [Other open source backends](https://fluidframework.com/docs/deployment/service-options/) aren't recommended for productions. Until there are some open source ones, I'd assume adoption will be limited to folks in the Azure ecosystem.
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The Lost Apps of the 80s
Within the context of the Microsoft-verse, Fluid Framework (https://fluidframework.com) is supposed to be solving similar problems in web apps, although I haven't personally played with it.
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A couple of questions about dotnet from a Java developer :)
Microsoft recently open sourced fluid framework. It is a distributed, consensus based, real time collaboration framework written in typescript. Fluid would keep your clients synced up and your server code would only have to handle when someone hits submit. Fluid Framework
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Fluid Framework discovery
The official documentation and the github repository seem clear.
What are some alternatives?
diet256 - Coordinated INET256 Network Using QUIC
SyncedStore - SyncedStore CRDT is an easy-to-use library for building live, collaborative applications that sync automatically.
lumixengine - 3D C++ Game Engine - yet another open source game engine
automerge - A JSON-like data structure (a CRDT) that can be modified concurrently by different users, and merged again automatically.
potigol - Linguagem Potigol - Linguagem de programação funcional moderna para iniciantes - A Functional Programming Language for Beginners
Joplin - Joplin - the secure note taking and to-do app with synchronisation capabilities for Windows, macOS, Linux, Android and iOS.
rich - Rich is a Python library for rich text and beautiful formatting in the terminal.
Command Line Parser - The best C# command line parser that brings standardized *nix getopt style, for .NET. Includes F# support
fullmoon - Fast and minimalistic Redbean-based Lua web framework in one file.
crdt-event-fold - A Haskell library providing a garbage collected CRDT event accumulation datatype.
bevy - A refreshingly simple data-driven game engine built in Rust
rsocket-java - Java implementation of RSocket