sound
matter-js
sound | matter-js | |
---|---|---|
1 | 9 | |
381 | 16,028 | |
2.6% | - | |
6.7 | 7.0 | |
2 months ago | 15 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
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sound
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Phaser vs PixiJS for making 2D games
Both Phaser and PixiJS provide support for sound functionality. They provide a beginner-friendly interface for the Web Audio API. Phaser also supports legacy HTML Audio. For PixiJS, the PixiJS Sound library needs to be added. This library is a Web Audio API playback library that is built for modern browsers. It has a small bundle size (8.7 kB minified and GZipped) with no dependencies and is tree-shakable so you can remove unused modules in your production build.
matter-js
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Copying Angry Birds with nothing but AI
Do you think this worked so cleanly because there is a tutorial similar to this and its in the dataset?
https://github.com/liabru/matter-js/wiki/Tutorials
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Draggable physics button? How would you create such an effect?
If you don't want to create your own physics engine, there are also existing ones like matter.js.
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Advice about useful libraries to create a 2D car game (hill climb racing style)
A physics engine for the basic stuff (colisions with the terrain, gravity, rigid body mechanics, suspension springs...) would be great and I think Matter.js it's a great option
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Phaser vs PixiJS for making 2D games
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
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Canvas Liquid Effect using Matter.js and SVG Filters
I have created a demonstration for liquid (or gooey) effect on HTML Canvas using Matter.js and SVG Filters.
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Server side game collisions
I recently came across this library: https://github.com/liabru/matter-js
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Is there a good JavaScript library for 2D collision?
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
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Matter.js z-index?
https://github.com/liabru/matter-js/issues/243 was a bit confusing. The solutions in this thread don't seem to work for me, and i cant find any information elsewhere.
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Walking AI: Simple Neural Network from Scratch
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
What are some alternatives?
webaudio-examples - Code examples that accompany the MDN Web Docs pages relating to Web Audio.
kaboom.js - 💥 JavaScript game library
particle-emitter - A particle system for PixiJS
melonJS - a fresh, modern & lightweight HTML5 game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
offscreen-canvas - Demo app using worker.Canvas
engine - Fast and lightweight JavaScript game engine built on WebGL and glTF
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
svelte-canvas - 🎨 Reactive canvas rendering with Svelte.
Pattern-Script - Open Source HTML5 Game Engine based on PuzzleScript
LittleJS - LittleJS is a HTML5 game engine with many features and no dependencies. 🚂 Choo-Choo!
bob-the-walking-AI - A simple, yet effective, walking AI.