matter-js
engine
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matter-js | engine | |
---|---|---|
9 | 55 | |
15,930 | 9,105 | |
- | 1.5% | |
7.0 | 9.8 | |
about 1 month ago | 3 days ago | |
JavaScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
matter-js
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Copying Angry Birds with nothing but AI
Do you think this worked so cleanly because there is a tutorial similar to this and its in the dataset?
https://github.com/liabru/matter-js/wiki/Tutorials
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Draggable physics button? How would you create such an effect?
If you don't want to create your own physics engine, there are also existing ones like matter.js.
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Advice about useful libraries to create a 2D car game (hill climb racing style)
A physics engine for the basic stuff (colisions with the terrain, gravity, rigid body mechanics, suspension springs...) would be great and I think Matter.js it's a great option
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Phaser vs PixiJS for making 2D games
Another option is to add a third-party physics library such as Matter.js, although setting up and integrating the physics library can be tricky. If you need physics in your game, especially more complex physics effects, Phaser is a better choice.
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Canvas Liquid Effect using Matter.js and SVG Filters
I have created a demonstration for liquid (or gooey) effect on HTML Canvas using Matter.js and SVG Filters.
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Server side game collisions
I recently came across this library: https://github.com/liabru/matter-js
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Is there a good JavaScript library for 2D collision?
This was a bold faced lie. Matter.js has no continuous collision detection. You wasted so much of my time I hope you are mildly inconvenienced in the near future! https://github.com/liabru/matter-js/issues/5
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Matter.js z-index?
https://github.com/liabru/matter-js/issues/243 was a bit confusing. The solutions in this thread don't seem to work for me, and i cant find any information elsewhere.
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Walking AI: Simple Neural Network from Scratch
Over half of the source code is just making the robots exist. If you haven't used matter.js before, you can download it here. You can read the whole documentation here, but the functions we will need are:
engine
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Gamedev.js Jam 2024 start and theme announcement!
10 × PlayCanvas Personal plan for 12 months
- List of Unity alternatives
- PlayCanvas: Free and Open Source JavaScript Game Engine
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Normal Map Interpolation on Deferred Shading
For some reason that I cannot understand in my case the calculated shading normals are pixelated. Compared to playcanvas.com (probably a forward renderer), mine is like utter shit.
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Migrating from WordPress After 12 Years
PlayCanvas has been using WordPress for 12 years now. Generally speaking, it's been fine. However, after much consideration, we have migrated away to Jekyll + GitHub Pages. I thought our experience might be of interest to other WordPress users (if only to confirm why you wouldn't consider switching): https://blog.playcanvas.com/moving-from-wordpress-to-jekyll-a-case-study/ Interested to hear peoples' thoughts...
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I made a 3D editor that models in pure CSS+HTML
It's just a cool tech demo that pushes CSS to its limits, but it's completely useless if you want to create usable 3d models. If you want to model in the browser, you can check out vectary, playcanvas, or spline
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Help With Web AR App Project Completion?
Hey, I do not have any experience with deepar.ai so I’m not super familiar with the process using that platform. In my opinion I’d probably recommend another platform to try and accomplish this. Since you mentioned that you have everything set up in a engine already (lens studio) I’d recommend you just use a webxr engine. In my experience the two best engines are https://playcanvas.com and https://wonderlandengine.com. I think that going down this route may be the best option for your needs. I am willing to help out or do some of the work for you just pm me if you have any questions or anything.
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Alternatives to WebGL to run a very simple 2D game on mobile browser?
If you want the closest thing to Unity that's focused on browser-based (mobile and otherwise) development, try Playcanvas: https://playcanvas.com/
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Initial WebGPU support lands in PlayCanvas Engine 1.62! 🚀
Release Notes: https://github.com/playcanvas/engine/releases/tag/v1.62.0 Clustered Arealights Demo: https://playcanvas.com/demos/arealights/
- Best toolset for building a 3D Website?
What are some alternatives?
kaboom.js - 💥 JavaScript game library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
melonJS - a fresh, modern & lightweight HTML5 game engine
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
offscreen-canvas - Demo app using worker.Canvas
Projectile-Motion-Simulation - A simple projectile motion simulator made made using matter.js , it looks cool and ofc gonna help you see physically accurate projectile motion
WebXR-games - Curated list of cool WebXR Games & Experiences
Pattern-Script - Open Source HTML5 Game Engine based on PuzzleScript
unity-webxr-export - Develop and export WebXR experiences using Unity WebGL
svelte-canvas - 🎨 Reactive canvas rendering with Svelte.
entity-system-js - ensy - A very simple Entity System for JavaScript