socket.io-client
ws
socket.io-client | ws | |
---|---|---|
4 | 27 | |
10,548 | 21,095 | |
0.3% | 0.7% | |
6.0 | 7.9 | |
28 days ago | 10 days ago | |
TypeScript | JavaScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
socket.io-client
- Where can I get socket.io.js client library to serve locally (without needing Internet connection)
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Can't return a fonction in a var
from cmath import log from flask import Flask, render_template, request from flask_socketio import SocketIO, emit import json # https://flask-socketio.readthedocs.io/en/latest/ # https://github.com/socketio/socket.io-client app = Flask(__name__) app.config[ 'SECRET_KEY' ] = 'jsbcfsbfjefebw237u3gdbdc' socketio = SocketIO( app ) @app.route('/c') def hello(): return render_template( 'chat2.html' ) def messageRecived(): print( 'message was received!!!' ) @socketio.on( 'my event' ) def handle_my_custom_event( json ): print( 'recived my event: ' + str(json)) print(json) socketio.emit( 'my response', json, callback=messageRecived ) return json data = handle_my_custom_event() def creatlog(data): with open ('chat.json', 'w') as chat: json.dump(json) if __name__ == '__main__': socketio.run( app, debug = True )
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Top WebSocket libraries for Node.js in 2022
Socket.IO’s primary use, however, is for facilitating real-time, bidirectional, and event-based communication between the browser and the server. Like ws, Socket.IO has a Node.js server and a JavaScript client library.
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We Improved Reliability of Our WebSocket Connections
> Conversely, if the client does not receive a PING packet within `pingInterval + pingTimeout`, it will consider that the connection is closed.
Indeed looks like a solid way to solve the client-side recognition of a broken connection!
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That said, I'm a little confused because I cannot find any mention of `pingTimeout` in their JS client [0], and `pingInterval` is only mentioned in an implementation of a test server [1]. I wonder if I'm looking at the wrong thing.
[0]: https://github.com/socketio/socket.io-client/search?q=pingti...
ws
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Setting up a WebSocket server in Node.js
Before setting up a WebSocket server in Node.js, we need to install the necessary dependencies. Fortunately, Node.js has a vibrant ecosystem with various WebSocket libraries available. In this article, we will focus on using the popular ws library, which provides a simple and efficient WebSocket implementation for Node.js.
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8 Best WebSocket Libraries For Node
WS has a user base of 17.7 million people and over 20,000 forks. It also has clear and concise documentation, with examples and API references, to help developers understand how to integrate it into their projects.
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WebSockets 101
In order to implement websockets, you can use a nodejs library named ws. It provides a fast and simple way to establish a websocket connection.
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Is there anyway to auto reload the browser page when using express?
Next, you can use a library like chokidar to listen for changes in your source directory. Create a ws server, and whenever a file changes, send a message.
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Is my health check endpoint good enough?
I use redis, sequelize and PG Listen/Notify via Robust Listeners with a websocket server coded in ws
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7 Useful JavaScript Libraries To Build a Real-Time Web App
With over 19k stars on GitHub and about 60 million weekly downloads on npm, ws is one of the most popular open-source libraries for real-time web application development
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Nest JS Websockets - Basics
Nest supports 2 websocket platforms - socket.io and ws. We're going to be using socket.io.
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Render.com and Websocket: Connection randomly being closed after 5-ish minutes?
I'm trying out Render.com as a potential replacement for Heroku to host and run my code, which uses Node, Express, and the ws package to connect a game made on Godot Engine and the webapp, using a Websocket connection. However, when I migrated the code over, I've noticed that the game lasts barely a quarter of the way before the server aborts the Websocket connection for literally no reason. I'm serious, it's what the log says:
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Quick introduction to WebSockets with Node.js
If you want to learn more about WebSockets, check out the official documentation.
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5 enhancements that will boost your Node.js app
Making use of Web Sockets to improve server communication.
What are some alternatives?
sockjs-client - WebSocket emulation - Javascript client
fastify-websocket - basic websocket support for fastify
faye-websocket-node - Standards-compliant WebSocket client and server
uWebSockets.js - μWebSockets for Node.js back-ends :metal:
sockette - The cutest little WebSocket wrapper! 🧦
Socket.io - Realtime application framework (Node.JS server)
engine.io - The engine used in the Socket.IO JavaScript server, which manages the low-level transports such as HTTP long-polling and WebSocket.
redux-toolkit - The official, opinionated, batteries-included toolset for efficient Redux development
SocketCluster - Highly scalable realtime pub/sub and RPC framework
graphql-ws - Coherent, zero-dependency, lazy, simple, GraphQL over WebSocket Protocol compliant server and client.
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
Passport - Simple, unobtrusive authentication for Node.js.