socket.io-client
insort
socket.io-client | insort | |
---|---|---|
4 | 7 | |
10,548 | 28 | |
0.3% | - | |
6.0 | 10.0 | |
27 days ago | over 1 year ago | |
TypeScript | TypeScript | |
MIT License | - |
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socket.io-client
- Where can I get socket.io.js client library to serve locally (without needing Internet connection)
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Can't return a fonction in a var
from cmath import log from flask import Flask, render_template, request from flask_socketio import SocketIO, emit import json # https://flask-socketio.readthedocs.io/en/latest/ # https://github.com/socketio/socket.io-client app = Flask(__name__) app.config[ 'SECRET_KEY' ] = 'jsbcfsbfjefebw237u3gdbdc' socketio = SocketIO( app ) @app.route('/c') def hello(): return render_template( 'chat2.html' ) def messageRecived(): print( 'message was received!!!' ) @socketio.on( 'my event' ) def handle_my_custom_event( json ): print( 'recived my event: ' + str(json)) print(json) socketio.emit( 'my response', json, callback=messageRecived ) return json data = handle_my_custom_event() def creatlog(data): with open ('chat.json', 'w') as chat: json.dump(json) if __name__ == '__main__': socketio.run( app, debug = True )
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Top WebSocket libraries for Node.js in 2022
Socket.IO’s primary use, however, is for facilitating real-time, bidirectional, and event-based communication between the browser and the server. Like ws, Socket.IO has a Node.js server and a JavaScript client library.
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We Improved Reliability of Our WebSocket Connections
> Conversely, if the client does not receive a PING packet within `pingInterval + pingTimeout`, it will consider that the connection is closed.
Indeed looks like a solid way to solve the client-side recognition of a broken connection!
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That said, I'm a little confused because I cannot find any mention of `pingTimeout` in their JS client [0], and `pingInterval` is only mentioned in an implementation of a test server [1]. I wonder if I'm looking at the wrong thing.
[0]: https://github.com/socketio/socket.io-client/search?q=pingti...
insort
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Insort - Learn surprising fact about the world playing solo or with friends!
Game link: http://insort.app/
- Insort - Learn surprising facts about the world playing solo or with friends!
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I made a multiplayer card sorting game using Socket.io, Framer Motion and Tailwind (link and code in the comments)
Thanks for spotting those. Think it's resolved: https://github.com/luism6n/insort/commit/23b70299093511d7bcbe0b862a37d3bf5cbeaff7
- Insort - an online multiplayer card game made using Framer Motion and Tailwind (link to code and game in the comments)
- Insort: an online multiplayer card sorting game that tests your general knowledge!
- Me and my girlfriend made a card sorting game with community driven decks. Link and code in the comments.
What are some alternatives?
sockjs-client - WebSocket emulation - Javascript client
socket.io-redis - Adapter to enable broadcasting of events to multiple separate socket.io server nodes.
faye-websocket-node - Standards-compliant WebSocket client and server
multiplayer-game - A multiplayer game. Created with Socket.io, Three.js, Node.js, Express, HTML5 and CSS3
sockette - The cutest little WebSocket wrapper! 🧦
ExampleIOGame - Example of an .io game in .NET 7 & Angular 15
engine.io - The engine used in the Socket.IO JavaScript server, which manages the low-level transports such as HTTP long-polling and WebSocket.
ballzone - 2D (top-down perspective) real-time game with 2 teams where players try to score a goal and win (like in soccer or hockey).
SocketCluster - Highly scalable realtime pub/sub and RPC framework
Bluff-Ball - On Season 3 Ep 02 of The IT Crowd (Are We Not Men), the appearance of the site "Bluff Ball" was introduced. I've created the Bluff Ball website off of "The IT Crowd". Note: I do not have any affiliation with The IT Crowd
Primus - :zap: Primus, the creator god of the transformers & an abstraction layer for real-time to prevent module lock-in.
Socket.io - Realtime application framework (Node.JS server)