snake-asm
gbt-player
snake-asm | gbt-player | |
---|---|---|
5 | 3 | |
256 | 272 | |
- | - | |
3.2 | 1.2 | |
about 2 years ago | about 1 year ago | |
Assembly | CSS | |
MIT License | MIT License |
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snake-asm
- Tiny snake game made in x86_64 assembly for Linux
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I wanted to learn some assembly, so I made this terminal-based snake game for Linux x86_64
Source code and a compiled binary can be found here: https://github.com/NikitaIvanovV/snake-asm
- Terminal Snake Game in Assembly
gbt-player
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Making a GB game, any tips on making music for it?
This video (plus the next part in the playlist) has an intro to creating music using GBDK and GBT Player https://www.youtube.com/watch?v=7l93RP986Zo I gather that hUGEtracker and hUGEdriver https://github.com/SuperDisk/hUGEDriver are the new preferred music tools with GBT player https://github.com/AntonioND/gbt-player being an older, more complex option (I haven't used them enough to form an opinion).
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Windows 95 start up sound on Gameboy
I want the .mod file (or some equivalent transcription of the notes/instruments that I could import or convert) so that it will work with GBT Player. I'm doing a project which uses GBT Player to play the music.
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Using Unity to make maps for my Game Boy game
If you're asking how I made the game itself, I wrote it from scratch in GBz80 Assembly. I'm using RGBDS for assembly. Most of the assets are converted to a usable format with custom Python scripts. The music is made with OpenMPT and converted/played with gbt-player. The map tool in the video is a collection of C# scripts that generate and export assembly by parsing the Unity scene. Here's what the file looks like.
What are some alternatives?
sjasmplus - Command-line cross-compiler of assembly language for Z80 CPU.
0x01-ARM-32-Hacking-Hello-World - ARM 32-bit Raspberry Pi Hacking Hello World example in Kali Linux.
first_nes - Create your own games for the Nintendo Entertainment System! This "starter" game is easily extensible for your own projects. Includes references.
bake - Bake, A build system for building, testing and running C & C++ projects
IBM-PC-BIOS - This is a reconstruction of the original 1981-82 IBM PC BIOS source code using scanning and transcription of the BIOS listings found in the IBM Technical Reference manuals.
loda - LODA is an assembly language, a computational model and a tool for mining integer sequence programs.
FutureDOS - A futuristic DOS
qr-asm - Generate a QR code from scratch with only ARM assembly.
Pure64 - Pure64 is a kernel/software loader for x86-64 systems.
which.gb - 🧙♀️ Just a little Game Boy ROM that tries to determine which model/revision your device is.
240p-test-mini - Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles