sliproad VS procedural-gl-js

Compare sliproad vs procedural-gl-js and see what are their differences.

sliproad

Merge filesystems together. (by gmemstr)

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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sliproad procedural-gl-js
3 11
9 1,266
- -
0.0 0.0
almost 3 years ago almost 3 years ago
Go JavaScript
GNU General Public License v3.0 only Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sliproad

Posts with mentions or reviews of sliproad. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-26.
  • Spacedrive – A File Explorer from the Future
    2 projects | news.ycombinator.com | 26 Apr 2022
    I tried something similar with a project of mine[1], with a focus on API rather than frontend so I could build tailored apps for each device/user. At some point I should get around to finishing it -- I mostly focused on S3 and local filesystem compatibility, but being able to explore filesystems from other devices (maybe through an agent) is a neat idea.

    [1] https://github.com/gmemstr/sliproad

  • Show HN: Sliproad 2.1 – Merge Filesystems Together
    1 project | news.ycombinator.com | 29 May 2021
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    Rewriting my storage application from Go to Rust, since it offers some better ergonomics for what I want it to do - Ideally I want to merge a bunch of different file and object storage providers together into one API/web interface: https://github.com/gmemstr/sliproad/tree/3.0-rust-rewrite

    Also working on reading more books :)

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing sliproad and procedural-gl-js you can also consider the following projects:

spacedrive - Spacedrive is an open source cross-platform file explorer, powered by a virtual distributed filesystem written in Rust.

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

rnnoise - Recurrent neural network for audio noise reduction

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

atbswp - A minimalist macro recorder

auto-editor - Auto-Editor: Effort free video editing!

rust-starter - Rust Starter Project

Oat++ - 🌱Light and powerful C++ web framework for highly scalable and resource-efficient web application. It's zero-dependency and easy-portable.

pyroscope - Continuous Profiling Platform. Debug performance issues down to a single line of code [Moved to: https://github.com/grafana/pyroscope]

procedural-gl-react - React component for the Procedural GL JS library

thegreatsuspender - A chrome extension for suspending all tabs to free up memory