slam-crappy VS procedural-gl-js

Compare slam-crappy vs procedural-gl-js and see what are their differences.

slam-crappy

Navigation project for an indoor robot using a Raspberry Pi, Arduino by combining a camera/OpenCV and physical measurements from ultrasonic and single point lidar sensor. (by jdc-cunningham)

procedural-gl-js

Mobile-first 3D mapping engine with emphasis on user experience (by felixpalmer)
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slam-crappy procedural-gl-js
1 11
0 1,266
- -
0.0 0.0
over 1 year ago almost 3 years ago
JavaScript JavaScript
- Mozilla Public License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

slam-crappy

Posts with mentions or reviews of slam-crappy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-01-14.
  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    I've been lazy but I've been working on my own uneducated SLAM attempt. It's for navigating a robot inside my messy apartment. Progress has been slow. I also made some bad decisions but it's a fun learning project.

    https://github.com/jdc-cunningham/slam-crappy

procedural-gl-js

Posts with mentions or reviews of procedural-gl-js. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-23.
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders
    2 projects | news.ycombinator.com | 23 Feb 2021
    Nice writeup, I always like it when the shaders are highlighted like this. I got started in a similar way 7 years ago and have been making 3D terrains with THREE.js & WebGL since.

    The real fun begins when you need to implement some sort of Level-of-Detail system and streaming in data to give the illusion of high detail everywhere without sacrificing performance.

    Last year I released an open-source framework (https://github.com/felixpalmer/procedural-gl-js) for creating 3D terrains for web applications, you can see Uluru here: https://www.procedural.eu/map/?longitude=131.036&latitude=-2... (unfortunately the aerial imagery from our default provider isn't as high resolution as other places in Europe)

  • Visualization of 40M Cell Towers
    3 projects | news.ycombinator.com | 17 Feb 2021
    Great visualization and approach with compressing the tile data. Do you have a comparison of how much smaller the payload ends up being compared to simply sending PNG files?

    I use PNGs to encode elevation data in my 3D mapping library (https://github.com/felixpalmer/procedural-gl-js/) and this does a pretty good job of compressing the data, for example in the ocean the PNG files are also very small as the image is mostly black. Different use case I now as your data is much more sparse, but I wonder how close the PNG compression would be compared to your approach.

  • React Component for 3D Maps
    4 projects | news.ycombinator.com | 18 Jan 2021
    Yeah, the React parts of this are very minimal. I'm not really sure what using it gets you, since it just manages a single div.

    The _actual_ library that does all the work is here: https://github.com/felixpalmer/procedural-gl-js

  • Ask HN: What Are You Working On?
    100 projects | news.ycombinator.com | 14 Jan 2021
    - Tiny filesize means library is parsed fast. Package size is less than THREE.js thanks to code stripping

    Check it out on Github: https://github.com/felixpalmer/procedural-gl-js/

  • Mountain Peaks in WebGL
    6 projects | news.ycombinator.com | 25 Dec 2020
    The imagery comes from the Orthofoto dataset on https://www.basemap.at/ - the actual texturing is done by the Procedural GL JS library https://github.com/felixpalmer/procedural-gl-js

What are some alternatives?

When comparing slam-crappy and procedural-gl-js you can also consider the following projects:

atbswp - A minimalist macro recorder

maplibre-gl-js - MapLibre GL JS - Interactive vector tile maps in WebGL2

mapbox-gl-js - Interactive, thoroughly customizable maps in the browser, powered by vector tiles and WebGL

suncalc - A tiny JavaScript library for calculating sun/moon positions and phases.

CoinBLAS - Bitcoin blockchain graph analysis with the GraphBLAS.

rnnoise - Recurrent neural network for audio noise reduction

linaria - Zero-runtime CSS in JS library

ffprobe-wasm - A Web-based FFProbe. Powered by FFmpeg, Vue and Web Assembly!

io-ts - Runtime type system for IO decoding/encoding

ctl - My variant of the C Template Library

auto-editor - Auto-Editor: Effort free video editing!