chess | ZLib | |
---|---|---|
3 | 49 | |
1 | 5,306 | |
- | - | |
0.0 | 8.8 | |
over 1 year ago | 3 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
chess
Posts with mentions or reviews of chess.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-18.
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Quite OK Image is now my favorite asset format
I think it's in the title: assets. The example case is replacing the BMP assets used by a game with QOI with a resulting 10x size reduction: https://github.com/skeeto/chess/commit/5c123b3
I think this functions as a test case. For a game as simple as a chess UI, PNG would probably be fine unless you're code-golfing on the final output binary or refusing to use common dependencies. But for some programs (e.g. large video games), preloading all your assets is very common and decoding speed can be crucial. Maybe the assets could even be left in compressed form in memory in order to reduce the system requirements? I'm not sure if this is common or not.
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Is there a way to embed textual data in the binary and then free it when you need?
However, I don't really like the constraints this imposes, so I prefer my #include trick. In real programs I don't actually rely on xxd (part of Vim), and instead write a custom embed tool as part of the build. It's only a few lines of code to match the standard input behavior of xxd.
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Looking for feedback on my Chess game
https://github.com/skeeto/chess/commit/9cc8c60 (depends on Vim xxd)
ZLib
Posts with mentions or reviews of ZLib.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-11-25.
- Zlib 1.3.1 Out
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Vulnerability found after scanning debian 12 bookworm VM
A fix has been checked into the upstream git repo: https://github.com/madler/zlib/pull/843 but a release has not yet been made including it.
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ZLib VS jdeflate - a user suggested alternative
2 projects | 25 Nov 2023
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CVE-2023-4863: Heap buffer overflow in WebP (Chrome)
So the real issue here is that the lack of tree validation before the tree construction, I believe. I'm surprised that this check was not yet implemented (I actually checked libwebp to make sure that I was missing one). Given this blind spot, an automated test based on the domain knowledge is likely useless to catch this bug.
[1] https://github.com/madler/zlib/blob/master/examples/enough.c
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Notes: Advanced Node.js Concepts by Stephen Grider
In the source code of the Node.js opensource project, lib folder contains JavaScript code, mostly wrappers over C++ and function definitions. On the contrary, src folder contains C++ implementations of the functions, which pulls dependencies from the V8 project, the libuv project, the zlib project, the llhttp project, and many more - which are all placed at the deps folder.
- Zlib 1.3 · madler/zlib 09155ea
- Zlib 1.3 – A Spiffy yet Delicately Unobtrusive Compression Library
- Exploring the Internals of Linux v0.01
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Dear Pirates Donate as much as you can
Seeing the text in red got me thinking for a moment, "wow, didn't realize pirates had such love for an open-source compression library"
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Updated packages: do Arch devs update/build the original source as is or...
cd "${srcdir}/zlib-$pkgver/contrib/minizip" make install DESTDIR="${pkgdir}" install -D -m644 "${srcdir}/zlib-$pkgver/LICENSE" "${pkgdir}/usr/share/licenses/minizip/LICENSE" # https://github.com/madler/zlib/pull/229 rm "${pkgdir}/usr/include/minizip/crypt.h"