simplelanguage
mal
simplelanguage | mal | |
---|---|---|
6 | 94 | |
594 | 9,816 | |
0.8% | - | |
4.8 | 0.0 | |
7 months ago | about 2 months ago | |
Java | Assembly | |
Universal Permissive License v1.0 | GNU General Public License v3.0 or later |
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simplelanguage
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Dada, an Experiement by the Creators of Rust
That sort of stuff is easy to do with Truffle (which, ironically, lets you define a language using what they call the "truffle dsl").
The SimpleLanguage tutorial language has a bigint style number scheme with efficient optimization:
https://github.com/graalvm/simplelanguage/blob/master/langua...
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Apple releases Pkl – onfiguration as code language
Truffle has no opinion on how you parse the sources. It cares about how you execute them from an intermediate Truffle guided representation produced by the parser.
In other words antlr and truffle are a great fit. We even use this pairing for our example language simplelanguage.
https://github.com/graalvm/simplelanguage
- PL Scaffolding project?
- Ask HN: Recommendation for general purpose JIT compiler
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GraalVM 22.1: Developer experience improvements, Apple Silicon builds, and more
Do you have any feedback on how we could improve the docs? If so, please let us know!
I believe the easiest way to start a new Truffle language implementation is to fork SimpleLanguage [1] and turn it into your language. Did you try to do that?
[1] https://github.com/graalvm/simplelanguage
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Where would you recommend starting if I want to make my own programming language?
Finally, I would suggest you to take a look at the Truffle/GraalVM ecosystem(https://www.graalvm.org/graalvm-as-a-platform/language-implementation-framework/). The documentation is not exactly very elaborate, but a few good resources are Mumbler(http://cesquivias.github.io/blog/2014/10/13/writing-a-language-in-truffle-part-1-a-simple-slow-interpreter/#mumbler-language), SimpleLanguage(https://github.com/graalvm/simplelanguage), and (https://www.endoflineblog.com/graal-truffle-tutorial-part-4-parsing-and-the-trufflelanguage-class).
mal
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Ask HN: Is Lisp Simple?
>Would be interesting to see how the interpreter works actually...
It's quite easy to see, there are interpeters for Lisp in like 20 lines or so.
Here's a good one:
https://norvig.com/lispy.html
(It has the full code in a link towards the bottom)
There's also this:
https://github.com/kanaka/mal
- GitHub - kanaka/mal: mal - Make a Lisp
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Build Your Own Lisp
Here is one implementation of a lisp (mal specifically) in matlab: https://github.com/kanaka/mal/blob/dcf8f4d7b9cf7b858850a04a0...
Only 260 lines of code, pretty concise :)
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Found inside my compiler I've been writing for about 2 years
have a look at the crafting interpreters book, plus make a lisp (lisp is a great first language to make a compiler/interpreter for, just google "lisp compiler/interpreter" and you'll find lots of resources)
- Ce proiecte for-fun ati facut in timpul facultatii ca sa invatati ceva nou si practic singuri?
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Crafting Interpreters or Writing an Interpreter in Go? Given context
If you're really okay with the limitations of a tree-walk interpreter, you might want to check out MAL, which will teach you how to write a tree-walk interpreter for a LISP. The code for MAL has been translated to most popular languages, so you can work through the creation of an interpreter in the language of your choice. JLox would give you a bit more detail and a more complex language, but I'm not convinced that it's all that important.
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What do I do now?
Write a small programming language (lisp (https://github.com/kanaka/mal) or brainfuck) in C++ to learn the syntax more. This will teach you a lot about programming languages in general.
- Ask HN: What projects did you build to get better as a programmer?
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Can you beat my dad at Scrabble?
So I started some hobbyist game dev using Unity and realised that the full process of making a game has dependencies on a mass of lower-level skills including lighting virtual environments. As a hobbyist photographer I could see some useful analogies from lighting studios and other scenes
So I pivoted, and eventually made money, not from selling a game, but from developing tutorials about digital lighting. I was also able to contribute to a project at work that was making a product based on commercial games engine, not by actually coding it, but by helping to better estimate the costs of the asset generation required.
Coding Unity object scripts in C# also got me back into programming, and I went on to successfully build a self-hosting lisp interpreter following the Make a Lisp guidelines [0].
[0] https://github.com/kanaka/mal/blob/master/process/guide.md
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Advice for a first-time designer of my own original programming language? Presently writing the interpreter!
Hijacking the top comment to add https://buildyourownlisp.com and https://github.com/kanaka/mal
What are some alternatives?
graalvm-kotlin-native-image-sample - Example project showing how to build a native, static executable from a Kotlin project using GraalVM
paip-lisp - Lisp code for the textbook "Paradigms of Artificial Intelligence Programming"
Som - Parser, code model, navigable browser and VM for the SOM Smalltalk dialect
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.
minivm - A VM That is Dynamic and Fast
sectorlisp - Bootstrapping LISP in a Boot Sector
jet - CLI to transform between JSON, EDN, YAML and Transit using Clojure
project-based-learning - Curated list of project-based tutorials
clj-kondo - Static analyzer and linter for Clojure code that sparks joy
hy - A dialect of Lisp that's embedded in Python
mir - A lightweight JIT compiler based on MIR (Medium Internal Representation) and C11 JIT compiler and interpreter based on MIR
wisp - A little Clojure-like LISP in JavaScript