simplecd
TinyNightmare64
simplecd | TinyNightmare64 | |
---|---|---|
3 | 1 | |
14 | 3 | |
- | - | |
0.0 | 0.0 | |
over 4 years ago | 11 months ago | |
Shell | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simplecd
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Ask HN: What apps have you created for your own use?
I'm pretty sure that to this day, I am its only user, but it's fascinating how a relatively simple bash-based continuous delivery script can power the build & deploy pipelines of some quite complex and large-ish projects of mine: https://github.com/manuelkiessling/simplecd/
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Ask HN: What are your “scratch own itch” projects?
I needed a no-fuzz, lightweight Continuous Delivery setup, and wrote https://github.com/manuelkiessling/simplecd.
It’s a single bash script.
To this day, I use to deploy all my projects, including my work projects, no matter what tech stack I use, with great success.
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Ask HN: What are some tools / libraries you built yourself?
I find most Continuous Delivery tools/services overkill most of the time, so I wrote (and heavily use, even in enterprise setups) my own tool „SimpleCD“, which is just a single Bash script, but is extremely powerful and flexible: https://github.com/manuelkiessling/simplecd
TinyNightmare64
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Ask HN: What are your “scratch own itch” projects?
I submitted a game to the N64 homebrew jam this year, along with some team members I met on the discord server. It was cool dusting off some skills I had learned in an intro to graphics course from my undergrad. The game isn't complete, but we got some core elements working, animated characters, decently intuitive controls, basic collisions, extremely primitive 'AI'. There could be better docs/materials for onboarding new people to developing on the console, but we were able to piece together stuff over a couple of weeks.
https://youtu.be/6xzvZ9X-DYU
https://github.com/MrGlitchByte/TinyNightmare64
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