simoji
taichi
simoji | taichi | |
---|---|---|
5 | 36 | |
6 | 24,779 | |
- | 0.6% | |
4.2 | 9.1 | |
25 days ago | 9 days ago | |
JavaScript | C++ | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
simoji
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Why do you think Visual Languages/Dataflow Programming hasn't caught on?
I built Ohayo (https://ohayo.computer/) and Simoji (https://simoji.pub/) which are 2 more examples of the technology in action.
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Show HN: Trading Exchange Engine/Simulator
This is really interesting. Have you thought about a GUI for dummies?
I wanted to do something like this, but I approached from a different angle of GUI first (https://simoji.pub/#simoji%0A%20question%20What%20is%20the%2...).
I obviously don't have the faintest clue about the actual algos at work in an exchange simulator. I'm more of a CSS guy. Drop me an email ([email protected]) if you ever want to chat.
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Build a simple 2D physics engine for JavaScript games
Interesting! This makes sense to me.
I'm new to physics engines—I just started figuring out how to upgrade my simple grid cellular automata engine to a 2D engine for my toy sim tool (https://github.com/breck7/simoji)—and have been surprised by existing implementations, because it just seems not how the universe actually computes. I had not seen PBD before and it seems to be a closer model.
- RFC: Simoji - build simulations using Emoji
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WIP: Simoji - a new language for writing simulations with Emojis
This is my first simulation engine I've built, and obviously is very early (just a few days in). Source code is here: https://github.com/publicdomaincompany/simoji I plan to add monte carlos, sensitivity analysis, and explore prior art like NetLogo and GAMA and see what else I'm missing. I think it might useful in my thinking and essay writing to have a quick and dirty way to build back of the envelope simulations. I'm trying to figure out the essence of Agent Based Simulations and build a minimal DSL for that domain. Sharing even though it's pretty bad, just in case there are folks with complementary skillsets who might want to talk more.
taichi
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This Week In Python
taichi – Productive, portable, and performant GPU programming in Python
- Taichi: Accessible GPU programming, embedded in Python
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The GIL can now be disabled in Python's main branch
ETH Zurich is using it for their physics sim courses, University of Utah is using it for simulations (SIGGRAPH 2022), OPPO (they make smart devices running Android), Kuaishou uses it for liquid and gas simulation on GPUs. Lots of GPU accelerated sim stuff.
https://www.taichi-lang.org/
https://www.researchgate.net/publication/337118128_Taichi_a_...
https://github.com/taichi-dev/taichi
- Julia and Mojo (Modular) Mandelbrot Benchmark
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Taichi v1.5.0 Released! See what's new👇
Check our the realease note (https://github.com/taichi-dev/taichi/releases) for more improvements.
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You Don't Know Jax
I've recently started using Taichi (https://taichi-lang.org/) for numerical codes and the fact it doesn't try to trick you into thinking it's numpy is a nice "feature". ;)
- How can I get into this type of animation with programming?
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Taichi v1.4.0 released!
Taichi v1.4.0 is released! See what's new: - Taichi AOT, along with a native Taichi Runtime library: Native applications can now load compiled AOT modules and launch Taichi kernels without a Python interpreter. - Taichi ndarray: An array object that holds contiguous multi-dimensional data to allow easy data exchange with external libraries. - Dynamic index: Use variable indices whenever necessary on all backends without affecting the performance of those matrices with only constant indices. See deprecation and more improvements in the release note.
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Is Nvidia CUDA Used in VFX Software Tools?
Oh, then if you're not already tied to any particular VFX software, I might as well recommend Taichi again.
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Marching squares algorithm implemented with Taichi: Struct Taichi fields and dynamic SNodes are used to represent line segments, and linear interpolation applied to smoothen the boundaries.
It's an upgrade of a basic version. See changes to the source code here: https://github.com/taichi-dev/taichi/pull/6851
What are some alternatives?
qmrExchange - Stock/Crypto Exchange Simulator for Analyzing the Interaction between multiple Trading Agents.
Halide - a language for fast, portable data-parallel computation
quantaichi - QuanTaichi evaluation suite
dolfinx - Next generation FEniCS problem solving environment
Data-Science-For-Beginners - 10 Weeks, 20 Lessons, Data Science for All!
difftaichi - 10 differentiable physical simulators built with Taichi differentiable programming (DiffTaichi, ICLR 2020)
open-im-server - IM Chat
copilot.vim - Neovim plugin for GitHub Copilot
qinglong - 支持 Python3、JavaScript、Shell、Typescript 的定时任务管理平台(Timed task management platform supporting Python3, JavaScript, Shell, Typescript)
codon - A high-performance, zero-overhead, extensible Python compiler using LLVM
QuestDB - An open source time-series database for fast ingest and SQL queries
fprime - F´ - A flight software and embedded systems framework