sic1
esolang-park
sic1 | esolang-park | |
---|---|---|
6 | 3 | |
77 | 38 | |
- | - | |
9.2 | 3.5 | |
about 2 months ago | about 1 month ago | |
TypeScript | TypeScript | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sic1
- One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
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Show HN: Single-Instruction (Subleq) Programming Game
Whoa looks nice. Assembly-like programming games (like TIS-100) is always interesting for me.
https://github.com/jaredkrinke/sic1/tree/master/sic1
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Ask HN: What have you created that deserves a second chance on HN?
My single-instruction (subleq) programming game:
https://github.com/jaredkrinke/sic1
I really thought enough people liked esolangs and zachlikes, but it failed to get a single upvote, so never even made it to the “Show” page (well, not until like a week later, at which point it was buried anyway) :(
esolang-park
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Show HN: Esolang Park, a visual debugger for esolangs
Hey HN! Esolang Park is an online visual debugger interface for esoteric programming languages, that I've been working on for the past few months. For every supported language, Esolang Park provides the powerful Monaco code editor, syntax checking, debugging functionality and a visualisation of the runtime state. The core is language-agnostic - a "language provider" only needs to implement the esolang's parser, interpreter and visualisation UI (and some other little stuff).
Apart from trying to boost DX for esolangs, the idea is for this to grow into a platform where people can discover and play around with a variety of esolangs without leaving the browser. That's quite far away though - the project is quite early in development and currently only has 5 languages (Befunge-93, Brainf*ck, Chef, Deadfish and Shakespeare). Some features like non-debugging execution mode (0ms interval) are missing too.
Currently the entire source code[0] (core + language providers) is written in TypeScript and React. Esolang code execution happens in a web worker. I'm planning to add support for WASM-based language providers for better performance, particularly for non-debugging execution. There's also a wiki[1] containing a description of the core design and a guide for implementing and contributing new language providers.
Looking to hear some feedback on the idea and current implementation - bug reports are welcome too!
[0] https://github.com/nilaymaj/esolang-park
- Esolang Park: online interpreter and debugger for esoteric languages
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Esolang Park: an online interpreter and debugger for esoteric languages
It's open source obviously (github repo) and I've written a guide for implementing new languages in the repo wiki
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