jp
dead simple terminal plots from JSON data. single binary, no dependencies. linux, osx, windows. (by sgreben)
Term-Graille
Braille Characters for Terminal Graphical Applications (by saiftynet)
jp | Term-Graille | |
---|---|---|
1 | 6 | |
1,306 | 22 | |
- | - | |
10.0 | 0.0 | |
over 1 year ago | over 1 year ago | |
Go | Perl | |
MIT License | GNU Affero General Public License v3.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
jp
Posts with mentions or reviews of jp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-03.
Term-Graille
Posts with mentions or reviews of Term-Graille.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-09.
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Terminal dialogs what module/lib to use?
The worst kit you could use is Term::Graille, which is is rather immature and buggy, and still evolving. For an example of menu and dialog boxes you can see a previous reddit post
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Breakout in Pure Perl
https://github.com/saiftynet/Term-Graille indeed
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Collecting epitaphs for perl applications sentenced to death...
Its for a games platform provisionally called the "PerlayStation Games Console". "Sprites" are created using Braille characters, and are used for games that run on a terminal window (hence console). The idea was borrowed from Drawille (and its Perl version Term::Drawille), reworked completely to create Term::Graille. The keyboard interactions, menu system and dialogs are the current work in progress to create an intuitive games designer, the first part of which is the sprite and game tile editor...all terminal applications.
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PSSST! Anyone want to see (yet another) menu implementation for console graphical applications?
This is currently something I am making for a console sprite editor, and part of Term::Graille. It would be trivial to strip Graille out of the module and use something more powerful like Term::ANSIColor instead; might do that later, though I suspect there are better versions than mine out there.
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Term::Graille Pseudo-Pixel Graphics for Perl Terminal Programs
Currently available on GitHub
What are some alternatives?
When comparing jp and Term-Graille you can also consider the following projects:
zero - A 3D renderer written in JavaScript and rendered to the terminal.
drawille - Pixel graphics in terminal with unicode braille characters
PerlayStation - A Terminal Based Games Console
notcurses - blingful character graphics/TUI library. definitely not curses.
chafa - 📺🗿 Terminal graphics for the 21st century.