sdk-macos-12.0
macOS 12.0 Monterey SDK for Mach engine (by hexops-graveyard)
mach-system-sdk
DirectX 12 headers for MinGW/Zig, cross-compile DX12/Metal/etc with Zig, etc. (by hexops-graveyard)
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sdk-macos-12.0 | mach-system-sdk | |
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1 | 2 | |
7 | 9 | |
- | - | |
0.0 | 0.0 | |
almost 2 years ago | about 2 years ago | |
C | ||
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sdk-macos-12.0
Posts with mentions or reviews of sdk-macos-12.0.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
-
How Zig is used at Uber
In Mach we have a workaround for now which git clone's a stripped down copy of the macOS SDK for the relevant target, which works pretty well. I'm sure the ideal Bazel approach is a bit different, though!
mach-system-sdk
Posts with mentions or reviews of mach-system-sdk.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
-
How Zig is used at Uber
In Mach we have a workaround for now which git clone's a stripped down copy of the macOS SDK for the relevant target, which works pretty well. I'm sure the ideal Bazel approach is a bit different, though!
- Updated DirectX 12 headers for use with MinGW/Zig? Need a decent way to get those system headers/libs for cross-compiling DX12/Metal/etc? Here's how Mach engine achieves this