scribble-diffusion VS noya

Compare scribble-diffusion vs noya and see what are their differences.

scribble-diffusion

Turn your rough sketch into a refined image using AI (by replicate)

noya

The open design tools SDK. Try our new experimental wireframing tool! 👇 (by noya-app)
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scribble-diffusion noya
28 5
2,855 426
1.5% 1.4%
5.5 6.3
about 2 months ago 3 months ago
JavaScript TypeScript
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scribble-diffusion

Posts with mentions or reviews of scribble-diffusion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-23.

noya

Posts with mentions or reviews of noya. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-13.
  • Launch HN: Noya (YC W21) – a product design tool for non-designers
    1 project | news.ycombinator.com | 30 Mar 2023
    Hi HN, we’re building Noya (https://noya.io), a product design tool that lets everyone design like a designer. Here’s a video: https://player.vimeo.com/video/797476910.

    Getting from a product idea to a design is too hard. Wireframing tools (e.g. Balsamiq) are limited and their output is too low-fidelity to get people excited about the idea. On the other hand, high-fidelity design tools (e.g. Figma) require advanced skills and are better for tweaking fine details than hashing out a big picture. Meanwhile, companies have an insatiable need to make new screens and change existing ones, and hiring more designers is time-consuming and expensive.

    David and I were on the design tools team at Airbnb when we realized there’s another solution: let designers encode their knowledge (e.g. design rules and components) into a tool, then let non-designers (PMs, marketing, engineers) use that tool to make new screens and features. This helps remove design as a bottleneck for a lot of product development. We built such tools at Airbnb, and with Noya we’re building them for product teams everywhere.

    Current design tools are too freeform for non-designers to design great products. They let you do anything, like draw rectangles and move text blocks anywhere, so it's easy to mess things up, introduce inconsistencies, and so on. With Noya, designers set up "guardrails" in the form of a design system (rules and components for a company's design), then non-designers work within those constraints. This makes it harder to mess up and quicker to build something that fits in with your product. Footguns begone!

    It all starts with wireframing, i.e. drawing a minimal layout that shows the elements that would exist on the screen. Noya combines wireframes and design systems to generate high-fidelity designs and code. If you have an idea for a user interface, you can use Noya to quickly wireframe that idea by clicking and dragging to place blocks for each element of your user interface. For each block, choose a type and provide any content that goes inside it.

    Based on the rules and component library of the design system you select, Noya automatically turns your wireframe into a high-fidelity design. This design can be exported to design files, to Figma or Sketch, or to React code.

    (If you’re curious what the React code looks like, try exporting and take a look! There’s plenty of room for improvement, especially around responsive layouts, but we think it’s a reasonable starting point. The code export is configurable on a per-design-system basis so that it’s closer to a company’s preferred standards).

    Most tools in this space are optimized for either low-fidelity wireframes that are quick to create (e.g. Balsamiq), or high-fidelity output that’s slow to create (e.g. Figma). We think there’s a gap in the market for a great wireframing tool that produces a high-fidelity output quickly. For example, two-thirds of Figma users are non-designers. While there are many valid reasons for a non-designer to use Figma, there’s often a lot of upfront effort required to learn the tool and set up components. We think there should be a lower-effort way for non-designers to create high-fidelity designs.

    Based on feedback from our Show HN (https://news.ycombinator.com/item?id=34848583), we’ve improved our onboarding, revamped our entire block library, and added a documentation reference for each block type. The docs are interactive, so you can play with our editor without signing up: https://noya.io/app/docs.

    Startup founders and PMs have used Noya to build landing pages, dashboards, and other flows of their apps. We have some templates on our site (https://noya.io/templates) that give examples of what people commonly build in Noya. We use Noya ourselves, and have been surprised by how frustrating it was to go back to existing design tools after using even the earliest prototypes of Noya. Existing design tools just aren’t built for the comprehensive design systems that products are based on today.

    The source code is available here (though largely undocumented & unlicensed): https://github.com/noya-app/noya. We’re not focused on growing our open source community or supporting other design tool builders just yet, so we haven’t published our packages (renderer, canvas, etc) to npm, but we’re planning to use the Apache V2 license. We make money by offering a paid subscription.

    Noya currently supports one design system based on Chakra UI. We’re adding additional design systems soon, including Material Design, as well as the ability to import custom design systems. If your company has an open source design system and you’re interested in trying Noya with it, we may be able to integrate your design system for free. Get in touch if you’re interested - [email protected].

    We’d love for you to try Noya and let us know what you think! It’s still very much an MVP and all kinds of feedback are welcome.

  • Here's a roundup of the best UX and design links from the last few weeks, hope you find it useful! How to prioritise user problems, find better alternatives to dark patterns, understand hypotheses, manage difficult stakeholders, transcribe audio and draw the rest of the owl.
    3 projects | /r/UXDesign | 13 Mar 2023
    Noya – Write text, get design and code.
  • Show HN: Noya – A new kind of design tool
    2 projects | news.ycombinator.com | 18 Feb 2023
    Hi HN. I've been working on a new browser-based design tool that's ready for you to try.

    The idea is you work on your design in low fidelity wireframes, while still getting a high fidelity output that you can share or use as a reference for your implementation. The way it works is by mapping low fidelity blocks you draw into high fidelity design system & React components.

    I spent several years working on design tools at companies like Airbnb, and I think the ideas behind many of the tools we built for designing at scale could really help startups and small teams as well. I would love any feedback you have!

    PS: Most of Noya is open source at https://github.com/noya-app/noya

  • Noya - Draw wireframes, get designs & code (uses Chakra UI, a component library for React applications. More design systems and custom themes are planned)
    1 project | /r/web_design | 9 Feb 2023
  • Show HN: Noya (YC W21) – A wireframing tool that generates designs and code
    1 project | news.ycombinator.com | 9 Feb 2023
    Hi HN! We’ve been building a new browser-based design tool that’s ready for you to play with!

    My cofounder David and I were previously on the Design Tools team at Airbnb, where we built lots of innovative tools to improve the design process internally. Now we’re trying to bring this caliber of tools to everyone.

    The first problem we’re trying to solve is the age-old problem of working in low fidelity vs. high fidelity when designing UI. Low fidelity wireframes are great for quick iteration while hashing out the main idea, while high fidelity mockups and prototypes are often better for conveying the idea to teammates or pitching the idea to customers.

    With Noya, you get to work in low fidelity, while still getting a high fidelity output you can share. Noya does this by converting your low fidelity blocks into high fidelity design system & React components.

    I think of the current version as an MVP still, since there’s a lot more that I want to add, but I’ve personally been finding it useful even with its limited feature set. I’d be very interested in any early feedback if you have a chance to play with it!

    PS: We’ve open sourced most of Noya at https://github.com/noya-app/noya. Let us know if you’re interested in collaborating.

What are some alternatives?

When comparing scribble-diffusion and noya you can also consider the following projects:

ControlNet - Let us control diffusion models!

dumb-password-rules - A compilation of sites with dumb password rules.

sd-webui-controlnet - WebUI extension for ControlNet

artbot-for-stable-diffusion - A front-end GUI for interacting with the AI Horde / Stable Diffusion distributed cluster

stable-diffusion-webui - Stable Diffusion web UI

sd-extension-system-info - System and platform info and standardized benchmarking extension for SD.Next and WebUI

react-sketch-canvas - Freehand vector drawing component for React using SVG as canvas 🖌️

watch-this

AgentGPT - 🤖 Assemble, configure, and deploy autonomous AI Agents in your browser.

twitterbio - Generate your Twitter bio with Mixtral and GPT-3.5.

dalle-2 - Dall-E 2 image generator