scratch-for-java
processing
scratch-for-java | processing | |
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1 | 456 | |
14 | 6,449 | |
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7.8 | 0.0 | |
29 days ago | 5 months ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 or later |
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scratch-for-java
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Hi I am new to processing. I have created 4 objects (images) that are supposed to move in all different directions and bounce off each other. I managed to make it move in only one direction all together. How do I make it move in all different directions?
You can try this library, if you want a quickstart https://github.com/mikebarkmin/processing-library-scratch But oft course you can do it by yourself. You use x and y coordinates and height and width to measure a hitbox. If the hitboxes overlap, change the direction of the movement.
processing
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Our tools shape our selves
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I disagree. There are so many creative tools that are now online that you can access from your browser that were not envisioned in the original web. It is obviously true that not EVERY website is about creation (but to expect that seems unreasonable?), but even Wikipedia is a collaborative project.
Examples include products from big vendors like Adobe's Photoshop, to smaller products like SketchUp, to more indy generative art tools like https://processing.org and Strudel (https://news.ycombinator.com/item?id=39924210).
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Let's compile like it's 1992
Would processing[0] be a good fit? It's designed to be easy to use and learn but powerful enough for professional use. Very quick to get cool stuff moving on a screen and the syntax is Java with a streamlined editing environment.
[0] https://processing.org/
- VVVV – A Hybrid Visual/Textual Development Environment
- Random Animations
- Penrose – Penrose
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Program a "Weakest link" for myself IRL game
I would personally use the language Processing. It's the one I use the most. And it's relatively easy to start drawing text, squares, and do other kinds of things. (It's kind of like java, but without all the boilerplate code)
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Turbo Pascal Turns 40
Processing (P5) had this: you can select any string of text in its IDE anl search for it in the docs, and if it's one of the built-in functions or constants it will open the associated static html page that came installed with the software, so no internet nor server required. And despite being offline you can still navigate the docs too. This feels a lost basic skill in static site generation these days.
It was the only creative coding framework that had complete, offline documentation like that at the time I might add. OpenFrameworks is still mostly autogenerated stubs for example.
IMO it was one of the things that gave Processing an edge in educational contexts over all alternatives. I was pretty sad to see p5.js not fully continue that tradition and require that you go online to read the docs, and that it's not a static website but that text is rendered with javascript when you open it (still complete and with examples though).
https://processing.org/
https://p5js.org/
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Ben Fry Resigns from the Processing Foundation
Processing is very cool, especially if you like graphics.
https://processing.org/
Processing is a flexible software sketchbook and a language for learning how to code. Since 2001, Processing has promoted software literacy within the visual arts and visual literacy within technology. There are tens of thousands of students, artists, designers, researchers, and hobbyists who use Processing for learning and prototyping.
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Arduino raises $22M Series B round
And it's not even their IDE. They just slapped some AVR compilers into Processing
https://processing.org/
- Što dati djetetu da uči/radi?
What are some alternatives?
processing-imageprocessing - Collection of basic image processing algorithms for processing
OpenFrameworks - openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
brick-breaker - Brick Breaker Clone built with Java and Processing Graphics Library
manim - A community-maintained Python framework for creating mathematical animations.
TuringMachine - A Turing machine interpreter made in Java using Processing libraries.
Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.
bluej-processing - Integrate Processing with BlueJ
kaboom.js - 💥 JavaScript game library
openrndr - OPENRNDR. A Kotlin/JVM library for creative coding, real-time and interactive graphics
love - LÖVE is an awesome 2D game framework for Lua.
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —