sciter-js-sdk
fyne
sciter-js-sdk | fyne | |
---|---|---|
12 | 151 | |
- | 23,358 | |
- | 1.5% | |
- | 9.6 | |
- | about 20 hours ago | |
Go | ||
- | BSD 3-Clause License |
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sciter-js-sdk
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AvaloniaUI: Create Multi-Platform Apps with .NET
- https://gitlab.com/sciter-engine/sciter-js-sdk/-/tree/main/b... - Skia backend.
You can load in usciter this document:
https://gitlab.com/sciter-engine/sciter-js-sdk/-/blob/main/s...
It shows pretty large colorized texts so you can estimate how Direct2D and Skia handle GPU accelerated text rendering. For these two binaries the difference is only in graphics used - Direct2D and Skia.
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Show HN: DataSheetGrid, an Airtable-like React component
Agree about virtualization in principle. Not that nightmarish though.
My Sciter supports built-in virtualization out of the box. But I shall admit that this is second approach to the problem.
Currently Sciter's behavior:virtual-list supports as fixed-height items (that's easy) as variable-height items like messages [1] in chats.
API is relatively simple [2]: single event "contentrequired" that virtual-list sends to JS. In response JS shall either append or prepend requested number of DOM elements to the container (a.k.a. sliding window scroller). Example, grid showing 20000 records: https://gitlab.com/sciter-engine/sciter-js-sdk/-/blob/main/s...
[1] https://sciter.com/behaviorvirtual-list-for-sciter-and-scite...
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I've built a multi-session browser
Thank you for your explanation. As for Electron alternatives, Sciter is much more lightweight, supports Vue and includes a native webview. Anyway, good luck with your project!
- JavaScript import maps are now supported cross-browser
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XUL Layout has been removed from Firefox
> we have a number of other libs to integrate, some of which add their own rendering (which requires access to e.g. a Vulkan context, not merely HTML/CSS or other high-level UI elements)…
I have a customer that is doing something close: it is a 3D CAD alike app where they have Vulkan rendering 3D scene with Sciter UI on top of that - rendering chrome UI around that 3D and on the same Vulkan surface.
Sciter API supports rendering in windowless mode (https://gitlab.com/sciter-engine/sciter-js-sdk/-/tree/main/d...) where app supplies OpenGL, Vulkan or DirectX context to render on.
> Sorry, but I'll have to pass.
Understood. Sometimes people need not just to get job done but also "OS" label on it.
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Flutter Desktop Isn't There Yet
Attempt to combine all these definition in single language is doomed to fail. If in doubts then look at WPF.
3. Notes on language-behind-UI...
If to consider #2 then such simple thing as JavaScript language and VM are quite adequate to the task. Language-behind-UI do not need to be that performant, but it must be flexible. I may express un-popular opinion but language-behind-UI should be typeless.
Simply put: don't do ray tracing in language-behind-UI. But! Such a language shall have simple mechanism of adding high performant functions. There are good languages that are specifically designed for performance: C, C++, D, Rust, Zig, WebAssembly, etc. You just need convenient mechanism to expose those functions to runtime of language-behind-UI. Like here: https://gitlab.com/sciter-engine/sciter-js-sdk/-/blob/main/d...
You need JITs, compilation, fat VMs and runtimes, strong types only if your language is the only mean to define algorithms in whole application. But expect that your code will always be sub-optimal - neither enough performant nor super flexible.
4. Conclusion
Flutter should be something Sciter-alike :) - use [X]HTML/JSX, CSS and some already well known language-behind-UI. JavaScript is the natural choice. If needed you should be able to use native UI components - like in Sciter you can use existing HWND based and windowless native components inside your UI. It may not follow Web UI model on 100% (that's impossible) but to be conceptually close so developers can reuse their skills. Web UI model is conceptually close to Mobile one - all application UI is constrained inside single window.
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What is the fastest, lightest weight GUI framework?
I'm surprised no one has mentioned it but I've been using SciterJS (website) for my most recent project. I wouldn't ever claim it's the best UI framework out there, but it's lightweight and I've never felt so productive - I've rapidly developed my UI and integrated it with my native C++ far faster than I thought possible. I will note that it is far, far cheaper and has so many more features than Ultralight does.
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The miracle of Smalltalk’s become: (2009)
Only when code tries to access props/methods of the loaded object it gets fetched from disk, its __proto__ is set to particular class, etc.
More on this architecture: https://gitlab.com/sciter-engine/sciter-js-sdk/-/blob/main/d...
Patched QuickJS with storage support is here: https://gitlab.com/c-smile/quickjspp - it uses DyBase of Konstantin Knizhnik as a storage.
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Localizing a Qt App; Or Anything Else For That Matter
More on i18n support in Sciter.
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Sciter.Android, preview available
Sciter got native (built-in) Signal implementation made after PReact's Signals;
fyne
- Uno: Create Beautiful Cross Platform .NET Apps Faster
- FastUI: Build Better UIs Faster
- Shoes makes building little graphical programs for Mac, Windows, Linux simple
- Ask HN: Cross-platform GUI apps in 2024
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Are there any open source projects that need contributors?
If you want to look at something a bit bigger I can also suggest looking at Fyne (the toolkit that I’m working on and using to build the app): https://github.com/fyne-io/fyne
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Why Golang instead of Rust to develop the Krater desktop app
Tauri is definitely a hot SEO keyword!
I had not heard of https://wails.io before for Golang GUIs, only https://fyne.io which renders its own controls.
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Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
- Fyne – cross-platform GUI toolkit in Go
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Code for accessing portals in Go?
It would be great if we could add support for Flatpak portals in https://github.com/fyne-io/fyne but I find the portal documentation complicated (especially if preferring to use D-Bus instead of accessing libportal using C). Does anyone have code examples for using portals from Go code?
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Expo – open-source platform for making universal apps for Android, iOS, and web
If you fancy Go, there's Fyne. I don't work in the space so I cannot judge it.
https://github.com/fyne-io/fyne
What are some alternatives?
Ultralight - Lightweight, high-performance HTML renderer for game and app developers.
Wails - Create beautiful applications using Go
capy - 💻Build one codebase and get native UI on Windows, Linux and Web
gio - Mirror of the Gio main repository (https://git.sr.ht/~eliasnaur/gio)
game-scripter-js - Write games in JavaScript, compile to tiny executable.
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
compression-dictionary-transport
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
Lorca - Build cross-platform modern desktop apps in Go + HTML5
quickjspp
go-flutter - Flutter on Windows, MacOS and Linux - based on Flutter Embedding, Go and GLFW.