bonsai VS wundergraph

Compare bonsai vs wundergraph and see what are their differences.

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bonsai wundergraph
7 108
117 2,159
- 1.0%
9.9 9.3
12 days ago 4 days ago
C TypeScript
Do What The F*ck You Want To Public License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bonsai

Posts with mentions or reviews of bonsai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • The Editor Update: Bonsai Voxel Engine Devlog [video]
    1 project | news.ycombinator.com | 25 Mar 2024
  • Building a level in the Bonsai Voxel Engine [video]
    1 project | news.ycombinator.com | 17 Feb 2024
    The engine's completely bespoke; I wrote everything from the memory allocators and the font rasterizer to the renderer and level editor.

    Source code is available online, and there's a discord for those interested.

    Github : https://github.com/scallyw4g/bonsai

    Discord : https://discord.gg/hv8NWrGU

  • Dynamic LoDs in Bonsai
    1 project | /r/gameenginedevs | 14 Jun 2023
    Project Repo : https://github.com/scallyw4g/bonsai
  • Voxel Synthesis :: Testing a more complex tileset
    1 project | /r/VoxelGameDev | 4 Jun 2023
  • Ask HN: Who is hiring? (June 2023)
    14 projects | news.ycombinator.com | 1 Jun 2023
    | Bonsai | Realtime 3D Voxel Engine | Seeking Volunteers/Contributors | Remote, Global

    Last month I posted a 'real' hiring ad (with an actual salary). I got such an overwhelming response from Intern level candidates that I though I'd put the word out; I'm looking for contributors for an OSS project I work on. If this is an inappropriate venue for this ad, I'm happy to take this down.

    Bonsai is a long-running passion project of mine that's recently reached a level of stability with which I'm comfortable including an additional contributor or two. The project is largely inspired by Handmade Hero, and the rules are the same. With very few exceptions, every line of code included in the project has been written by me. This includes everything from the standard library to the font rasterizer, the collision detection, and even a C metaprogramming language.

    https://github.com/scallyw4g/bonsai

    As you can imagine, there's a great number of things that could be worked on, and I'm very open to suggestions. That said, a few tasks relatively high on the to-do list are as follows:

    * Make some games!

    * Implement transparency in the renderer based on this paper : https://www.jcgt.org/published/0002/02/09/paper.pdf

    * Implement an MP3 decoder

    * Using the metaprogramming language I wrote, implement a GUI tool to introspect the engine data at runtime.

    A few more .. ;)

    I'm looking for anyone who is passionate about (or passionately learning about) low-level programming, graphics and/or compilers. If you're just starting out with these topics, I'm happy to be a mentor and help you stumble blindly down the path of becoming an excellent engineer. Working on Bonsai has been an absolutely amazing experience for me; it's literally changed my entire life, and I'd love to share it with other folks. If you're looking for a cool new project to work on, and don't need income from it, let's connect.

    [email protected]

    Obligatory buzzwords : C, C++, OpenGL, WebGL, WASM, 3D graphics, multi-threading

  • Voxel engine for cellular automata.
    2 projects | /r/VoxelGameDev | 31 May 2023
    Anyhow, if it sounds like what you're after you can take a look: https://github.com/scallyw4g/bonsai
  • Started hacking on VoxelSynthesis :: based on TextureSynthesis, ModelSynthesis & WFC
    1 project | /r/gameenginedevs | 29 May 2023
    Code available : https://github.com/scallyw4g/bonsai/blob/master/src/engine/voxel_synthesis.cpp

wundergraph

Posts with mentions or reviews of wundergraph. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-03.
  • The Open-Source GraphQL Federation Solution
    1 project | news.ycombinator.com | 20 Feb 2024
  • GraphQL and the Beads on a String
    1 project | news.ycombinator.com | 20 Jan 2024
    I never really got graphql until I stumbled upon Wundergraph. (https://github.com/wundergraph/wundergraph). I have no affiliation with them except that I have been building an app with it. I'm honestly puzzled how it's not more popular. Maybe people are solving these problems in other ways? But I tried out a bunch of stuff: Vapor, Supabase, Hasura, etc. None of it simplifies building complex systems the way WG does.

    I think their takes on graphql make sense: https://wundergraph.com/blog/graphql_is_not_meant_to_be_expo...

  • GraphQL Federation Field-level Metrics 101
    2 projects | dev.to | 3 Jan 2024
    To demonstrate field usage metrics in Federation, I’ll be using WunderGraph Cosmo β€” a fully open source, fully self-hostable platform for Federation V1/V2 that is a drop in replacement for Apollo GraphOS.
  • You do need a technical co-founder
    1 project | news.ycombinator.com | 30 Nov 2023
    The inverse is also true. As a technical founder, and maybe even an introvert like me, you should definitely look for a non-technical co-founder who can help you with networking, etc... I found my dream co-founder through YC Co-founder match and what can I say, it's going great. We're focusing on enterprise GraphQL/API solutions (https://wundergraph.com) and I benefit from the networking and communication abilities of Stefan, while I answer all technical questions. Tldr, I highly recommend to team up with people who complement your skills.
  • The Open-Source Enterprise GraphQL Federation Solution
    1 project | /r/EnterpriseArchitect | 11 Nov 2023
  • The Road to GraphQL At Enterprise Scale
    6 projects | dev.to | 8 Nov 2023
    GraphQL Gateway is primarily responsible for serving GraphQL queries to consumers. It takes a query from a client, breaks it into smaller sub-queries, and executes that plan by proxying calls to the appropriate downstream subgraphs. When we started our journey, there was only Apollo Federation in the arena, and we used it. Still, now you can look at other options (e.g. Mercurius, Conductor, Hot Chocolate, Wundergraph, Hasura Remote Schemas), compare benchmarks and decide what's important and preferable for your needs. The Gateway provides a unified API for consumers while giving backend engineers flexibility and service isolation.
  • Show HN: Graphweaver – Instant GraphQL API on Postgres, MySQL, SQLite and More
    8 projects | news.ycombinator.com | 27 Aug 2023
  • tRPC – Move Fast and Break Nothing. End-to-end typesafe APIs made easy
    30 projects | news.ycombinator.com | 12 Aug 2023
    I'm a big fan of tRPC. It's amazing how it pushed TypeScript only stacks to the limit in terms of DX. Additionally, it made the GraphQL community aware of the limitations and tradeoffs of the Query language. At the same time, I think tRPC went through a really fast hype cycle and it doesn't look like we're seeing a massive move away from REST and GraphQL to RPC. That said, we see a lot of interest in RPC these days as we've adopted some ideas from tRPC and the old NextJS. In our BFF framework (https://wundergraph.com/) we've combined file based routing with RPC. In addition to tRPC, we're automatically generating a JSON Schema for each operation and an OpenAPI spec for the whole set of operations. People quite like this approach because you can easily share a set of RPC endpoints as an OpenAPI spec or postman collection. In addition, there are no discussions around HTTP verbs and such, there's only really queries, mutations and subscriptions. I'm curious what other people's experiences are with GraphQL, REST and RPC style APIs? What are you using these days and how many people/teams are involved/using your apis?
  • Preventing prompt injections with Honeypot functions
    1 project | dev.to | 1 Aug 2023
    You can check out the source code on GitHub and leave a star if you like it. Follow me on Twitter, or join the discussion on our Discord server.
  • Beyond Functions: Seamlessly build AI enhanced APIs with OpenAI
    1 project | dev.to | 14 Jul 2023
    If you like the work we're doing and want to support us, give us a star on GitHub.

What are some alternatives?

When comparing bonsai and wundergraph you can also consider the following projects:

Wrecker - Voxel Engine and Game

graphql-go-tools - GraphQL Router / API Gateway framework written in Golang, focussing on correctness, extensibility, and high-performance. Supports Federation v1 & v2, Subscriptions & more.

electric - Local-first sync layer for web and mobile apps. Build reactive, realtime, local-first apps directly on Postgres.

Hasura - Blazing fast, instant realtime GraphQL APIs on your DB with fine grained access control, also trigger webhooks on database events.

Zulip - Zulip server and web application. Open-source team chat that helps teams stay productive and focused.

Strapi - πŸš€ Strapi is the leading open-source headless CMS. It’s 100% JavaScript/TypeScript, fully customizable and developer-first.

Multicorn - Data Access Library

chatgpt-raycast - ChatGPT raycast extension

tailcall - A high-performance GraphQL Platform

Next-js-Boilerplate - πŸš€πŸŽ‰πŸ“š Boilerplate and Starter for Next.js 14+ with App Router and Page Router support, Tailwind CSS 3.4 and TypeScript ⚑️ Made with developer experience first: Next.js + TypeScript + ESLint + Prettier + Husky + Lint-Staged + Jest + Testing Library + Cypress + Storybook + Commitlint + VSCode + Netlify + PostCSS + Tailwind CSS

telefunc - Remote Functions. Instead of API.