bonsai VS lago

Compare bonsai vs lago and see what are their differences.

lago

Open Source Metering and Usage Based Billing API ⭐️ Consumption tracking, Subscription management, Pricing iterations, Payment orchestration & Revenue analytics (by getlago)
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bonsai lago
7 167
117 6,108
- 13.7%
9.9 8.3
12 days ago 6 days ago
C Shell
Do What The F*ck You Want To Public License GNU Affero General Public License v3.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

bonsai

Posts with mentions or reviews of bonsai. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-01.
  • The Editor Update: Bonsai Voxel Engine Devlog [video]
    1 project | news.ycombinator.com | 25 Mar 2024
  • Building a level in the Bonsai Voxel Engine [video]
    1 project | news.ycombinator.com | 17 Feb 2024
    The engine's completely bespoke; I wrote everything from the memory allocators and the font rasterizer to the renderer and level editor.

    Source code is available online, and there's a discord for those interested.

    Github : https://github.com/scallyw4g/bonsai

    Discord : https://discord.gg/hv8NWrGU

  • Dynamic LoDs in Bonsai
    1 project | /r/gameenginedevs | 14 Jun 2023
    Project Repo : https://github.com/scallyw4g/bonsai
  • Voxel Synthesis :: Testing a more complex tileset
    1 project | /r/VoxelGameDev | 4 Jun 2023
  • Ask HN: Who is hiring? (June 2023)
    14 projects | news.ycombinator.com | 1 Jun 2023
    | Bonsai | Realtime 3D Voxel Engine | Seeking Volunteers/Contributors | Remote, Global

    Last month I posted a 'real' hiring ad (with an actual salary). I got such an overwhelming response from Intern level candidates that I though I'd put the word out; I'm looking for contributors for an OSS project I work on. If this is an inappropriate venue for this ad, I'm happy to take this down.

    Bonsai is a long-running passion project of mine that's recently reached a level of stability with which I'm comfortable including an additional contributor or two. The project is largely inspired by Handmade Hero, and the rules are the same. With very few exceptions, every line of code included in the project has been written by me. This includes everything from the standard library to the font rasterizer, the collision detection, and even a C metaprogramming language.

    https://github.com/scallyw4g/bonsai

    As you can imagine, there's a great number of things that could be worked on, and I'm very open to suggestions. That said, a few tasks relatively high on the to-do list are as follows:

    * Make some games!

    * Implement transparency in the renderer based on this paper : https://www.jcgt.org/published/0002/02/09/paper.pdf

    * Implement an MP3 decoder

    * Using the metaprogramming language I wrote, implement a GUI tool to introspect the engine data at runtime.

    A few more .. ;)

    I'm looking for anyone who is passionate about (or passionately learning about) low-level programming, graphics and/or compilers. If you're just starting out with these topics, I'm happy to be a mentor and help you stumble blindly down the path of becoming an excellent engineer. Working on Bonsai has been an absolutely amazing experience for me; it's literally changed my entire life, and I'd love to share it with other folks. If you're looking for a cool new project to work on, and don't need income from it, let's connect.

    [email protected]

    Obligatory buzzwords : C, C++, OpenGL, WebGL, WASM, 3D graphics, multi-threading

  • Voxel engine for cellular automata.
    2 projects | /r/VoxelGameDev | 31 May 2023
    Anyhow, if it sounds like what you're after you can take a look: https://github.com/scallyw4g/bonsai
  • Started hacking on VoxelSynthesis :: based on TextureSynthesis, ModelSynthesis & WFC
    1 project | /r/gameenginedevs | 29 May 2023
    Code available : https://github.com/scallyw4g/bonsai/blob/master/src/engine/voxel_synthesis.cpp

lago

Posts with mentions or reviews of lago. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-11.

What are some alternatives?

When comparing bonsai and lago you can also consider the following projects:

Wrecker - Voxel Engine and Game

killbill - Open-Source Subscription Billing & Payments Platform

electric - Local-first sync layer for web and mobile apps. Build reactive, realtime, local-first apps directly on Postgres.

lotus - Open Source Pricing & Packaging Infrastructure

Zulip - Zulip server and web application. Open-source team chat that helps teams stay productive and focused.

tier - The easiest way to add pricing to your SaaS. Get billing over with.

openmeter - Cloud Metering for AI, Billing and FinOps. Collect and aggregate millions of usage events in real-time.

hyperswitch - An open source payments switch written in Rust to make payments fast, reliable and affordable

node-microinvoice - Fast & elegant PDF invoice generator for Node using PDFKit. No Puppeteer

lago-api - Open Source Metering and Usage Based Billing

lotus - Reference implementation of the Filecoin protocol, written in Go

WeasyPrint - The awesome document factory