bonsai
WrldTmpl8
bonsai | WrldTmpl8 | |
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7 | 5 | |
135 | 159 | |
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9.9 | 2.9 | |
2 days ago | 2 months ago | |
C | C | |
Do What The F*ck You Want To Public License | Creative Commons Zero v1.0 Universal |
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bonsai
- The Editor Update: Bonsai Voxel Engine Devlog [video]
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Building a level in the Bonsai Voxel Engine [video]
The engine's completely bespoke; I wrote everything from the memory allocators and the font rasterizer to the renderer and level editor.
Source code is available online, and there's a discord for those interested.
Github : https://github.com/scallyw4g/bonsai
Discord : https://discord.gg/hv8NWrGU
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Dynamic LoDs in Bonsai
Project Repo : https://github.com/scallyw4g/bonsai
- Voxel Synthesis :: Testing a more complex tileset
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Ask HN: Who is hiring? (June 2023)
| Bonsai | Realtime 3D Voxel Engine | Seeking Volunteers/Contributors | Remote, Global
Last month I posted a 'real' hiring ad (with an actual salary). I got such an overwhelming response from Intern level candidates that I though I'd put the word out; I'm looking for contributors for an OSS project I work on. If this is an inappropriate venue for this ad, I'm happy to take this down.
Bonsai is a long-running passion project of mine that's recently reached a level of stability with which I'm comfortable including an additional contributor or two. The project is largely inspired by Handmade Hero, and the rules are the same. With very few exceptions, every line of code included in the project has been written by me. This includes everything from the standard library to the font rasterizer, the collision detection, and even a C metaprogramming language.
https://github.com/scallyw4g/bonsai
As you can imagine, there's a great number of things that could be worked on, and I'm very open to suggestions. That said, a few tasks relatively high on the to-do list are as follows:
* Make some games!
* Implement transparency in the renderer based on this paper : https://www.jcgt.org/published/0002/02/09/paper.pdf
* Implement an MP3 decoder
* Using the metaprogramming language I wrote, implement a GUI tool to introspect the engine data at runtime.
A few more .. ;)
I'm looking for anyone who is passionate about (or passionately learning about) low-level programming, graphics and/or compilers. If you're just starting out with these topics, I'm happy to be a mentor and help you stumble blindly down the path of becoming an excellent engineer. Working on Bonsai has been an absolutely amazing experience for me; it's literally changed my entire life, and I'd love to share it with other folks. If you're looking for a cool new project to work on, and don't need income from it, let's connect.
Obligatory buzzwords : C, C++, OpenGL, WebGL, WASM, 3D graphics, multi-threading
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Voxel engine for cellular automata.
Anyhow, if it sounds like what you're after you can take a look: https://github.com/scallyw4g/bonsai
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Started hacking on VoxelSynthesis :: based on TextureSynthesis, ModelSynthesis & WFC
Code available : https://github.com/scallyw4g/bonsai/blob/master/src/engine/voxel_synthesis.cpp
WrldTmpl8
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Voxel engine for cellular automata.
Source code on GitHub
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Are there any voxel framebuffer engines? Think a 2d frame buffer where you write colors in 2d coordinates but in 3D, as in 3D pixels.
It's hard to understand exactly what you mean, but perhaps Voxatron or this voxel renderer are the kind of thing you are looking for?
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How to make a 3D powder game?
If you don't want to write a voxel engine from scratch then you might be able to use an existing one such as this. You could also try modding an existing voxel game such as Teardown or Voxatron. Lastly, there are voxel extensions available for all of the big engines including Unreal, Unity and Godot.
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Tips for optimizing my raymarching implementation?
You might want to take a look at: https://github.com/jbikker/WrldTmpl8 along with the article linked in the Readme.
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A Voxel Renderer for Learning C/C++
"Published a blog post on the internals of the voxel renderer, including notes on thread-safe two-level grid maintenance, false sharing and synchronizing CPU/GPU workloads with OpenCL" "Accompanying source code is now CC0 on Github: https://github.com/jbikker/WrldTmpl8"
What are some alternatives?
Wrecker - Voxel Engine and Game
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