scala-game-library
Scala library for cross-platform 2D game development (by regb)
scalanative-graphics-bindings
OpenGL and SDL2 bindings for Scala Native (by regb)
scala-game-library | scalanative-graphics-bindings | |
---|---|---|
1 | 1 | |
147 | 40 | |
- | - | |
3.5 | 0.0 | |
9 months ago | over 1 year ago | |
Scala | Scala | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scala-game-library
Posts with mentions or reviews of scala-game-library.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-29.
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Learn to build a Roguelike game in Scala
The only one I know of is SGL but I don't know how actively it's being worked on and it's still an OO flavour. I don't know of any FP-first game libs for Scala or Java.
scalanative-graphics-bindings
Posts with mentions or reviews of scalanative-graphics-bindings.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-07-24.
-
Thats my first time with Scala and wanted to create something interesting as first program, so created simple single colored window in LWJGL (which will turn into traingle), next in my tour is password generator, and then wayland implementetion as generated scala code from XML protocols.
LWJGL has lots of bells and whistles if you only need OpenGL take a look at: https://github.com/regb/scalanative-graphics-bindings
What are some alternatives?
When comparing scala-game-library and scalanative-graphics-bindings you can also consider the following projects:
indigo - An FP game engine for Scala.
HelloScala - "Hello, World" program written in Scala with LWJGL
jMonkeyEngine - A complete 3-D game development suite written in Java.
Scala-Guide - Scala Guide
FXGL - Java / JavaFX / Kotlin Game Library (Engine)
scala - Scala 2 compiler and standard library. Bugs at https://github.com/scala/bug; Scala 3 at https://github.com/scala/scala3
Litiengine - LITIENGINE 🕹 The pure 2D java game engine.
Mill - Your shiny new Java/Scala build tool!
Zircon - Zircon is an extensible and user-friendly, multiplatform tile engine.
handsonscala - Discussion and and code examples for the book Hands-on Scala Programming
coursier - Pure Scala Artifact Fetching
seed - Build tool for Scala projects
scala-game-library vs indigo
scalanative-graphics-bindings vs HelloScala
scala-game-library vs jMonkeyEngine
scalanative-graphics-bindings vs Scala-Guide
scala-game-library vs FXGL
scalanative-graphics-bindings vs scala
scala-game-library vs Litiengine
scalanative-graphics-bindings vs Mill
scala-game-library vs Zircon
scalanative-graphics-bindings vs handsonscala
scala-game-library vs coursier
scala-game-library vs seed