s2prot VS hylo

Compare s2prot vs hylo and see what are their differences.

s2prot

Decoder/parser of Blizzard's StarCraft II replay file format (*.SC2Replay) (by icza)
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s2prot hylo
3 54
51 1,110
- 1.8%
4.8 9.9
about 1 month ago 4 days ago
Go Swift
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

s2prot

Posts with mentions or reviews of s2prot. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-04.
  • Show HN: Rust nom parsing Starcraft2 Replays into Arrow for Polars data analysis
    10 projects | news.ycombinator.com | 4 Oct 2023
    SC2 replays are MPQ files, which is a proprietary format created and used by Blizzard. It's an archive that may contain multiple files stored with different compression and optionally encrypted. I wrote a lib to parse MPQ files that embodies SC2Replays: https://github.com/icza/mpq. I also wrote an SC2 replay parser that is more or less a port of the official s2protocol: https://github.com/icza/s2prot
  • Rust 2024 the Year of Everywhere?
    7 projects | news.ycombinator.com | 22 Sep 2022
    vm = virtual machine/memory?

    I'm porting this Python library to Rust: https://github.com/Blizzard/s2protocol.

    For the shitty, first pass prototype code I've written so far I've seen a ~30-40x speedup compared to the Python implementation and a ~2x speedup compared to a Go implementation by someone else: https://github.com/icza/s2prot.

    That is why I chose Rust over a GC language like Go. It's a lot faster out of the box, even without me having a strong understanding of memory operations.

  • Could humans theoretically read the code of a SC-replay?
    2 projects | /r/starcraft | 18 Apr 2022

hylo

Posts with mentions or reviews of hylo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-08.

What are some alternatives?

When comparing s2prot and hylo you can also consider the following projects:

parse-rosetta-rs - Comparing parser APIs

carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)

Tims-PackageServer - Lightweight Package Server for WoltLab Community Framework

jakt - The Jakt Programming Language

nom - Rust parser combinator framework

rust - Empowering everyone to build reliable and efficient software.

s2protocol-rs - Starcraft 2 Protocol Replay Reader

vale - Verified Assembly Language for Everest

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

Vale - Compiler for the Vale programming language - http://vale.dev/

zephyrus-sc2-parser - A parser for .SC2Replay files

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.