book
sokol
book | sokol | |
---|---|---|
22 | 38 | |
1,691 | 6,062 | |
0.4% | - | |
0.0 | 9.7 | |
about 1 month ago | 3 days ago | |
Handlebars | C | |
MIT License | zlib License |
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book
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Rust, WASM, and LOK
Like many Rust features, there is a Rust/WASM tutorial and book that was very good. I was able to follow the tutorial to get up and running with development pretty easily... though this entire ecosystem kind of has way too many moving parts. Webpack? NPM? Nodejs? Just for this? It's a bit heavyweight, but I guess like 90% of the development in the world uses stuff like this now, huh?
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Implement React v18 from Scratch Using WASM and Rust - [1] Build the Project
For more information, you can refer to the Rust and WebAssembly.
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Hello, I am React Developer who wants to start use wasm in rust.
As a starting point for Rust in general, you should read the book. And if you got some grasp of Rust, you should take a look at the book about Rust and Wasm.
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WASM: memory.buffer byteLength smaller than the offset of the pointer
I am following the Rust Wasm book. I have the following struct.
- I’ve fallen in love with rust so now what?
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Any idea about what Figma is using to run Rust/c++ code in browser?
https://rustwasm.github.io/docs/book goes over how to compile to WASM and rendering to a canvas.
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Rust で WebAssembly (wasm) - Arch Linux + Webpack (Rust 1.66)
Rust 🦀 and WebAssembly 🕸 (英語)
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Rust for Web for somebody who's never done any kind of WebUI before
I'm a little confused about how Rust fits into your UI-for-a-Python-API thing. Web UIs are typically written in Javascript or something that compiles to Javascript. Compiling Rust to Javascript is a not a common use of Rust at this time. The typical use of Rust in a web application would be the part that runs on the server (the "backend"), not the part that runs in the web browser (the "UI"). While you can write web UIs in Rust, this is a thing better learned after learning the normal way to do it, in Javascript.
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Compiler option to make all panics be undefined behavior?
AFAIK unwinding in WASM is not a thing: https://github.com/rustwasm/book/issues/76
- What's the best way to generate WASM programmatically?
sokol
- STB: Single-file public domain libraries for C/C++
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Container2wasm: Convert Containers to WASM Blobs
I'm using Dear ImGui for my cross-platform code (which includes running in browsers):
- https://floooh.github.io/visual6502remix/
- https://floooh.github.io/tiny8bit/c64-ui.html
- (start these samples by clicking on the little "UI" icon) https://floooh.github.io/sokol-html5/
Platform abstraction is handled through the sokol headers: https://github.com/floooh/sokol
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New Vulkan Documentation Website
I wonder if using your library (https://github.com/floooh/sokol) instead of OpenGL will alleviate some of these issues for newcomers! There's already a sokol port of the learnopengl.com code (https://github.com/GeertArien/learnopengl-examples), so it shouldn't be too hard to match between the tutorial articles and these.
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Meta Releases Intermediate Graphics Library
If you're looking for something like this, Sokol is a much simpler alternative:
https://github.com/floooh/sokol
It doesn't support vulkan though, but if that's important to you you're probably much better off just using vulkan directly since it's supported on all the major platforms.
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Why glibc 2.34 removed libpthread
All I can do is give you a couple of Github ticket links where users of my libraries stumbled over the issue (and with different symptoms):
- https://github.com/floooh/sokol/issues/376
- https://github.com/floooh/sokol/issues/404
- https://github.com/floooh/cimgui-sokol-starterkit/issues/6
We then added a dummy call to a no-op pthread function, so that users can better figure out that they need to use -pthread because now they get a linker error instead of a runtime crash or hang. This has since reduced the 'support overhead' quite a bit:
- https://github.com/floooh/sokol/pull/456
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File for Divorce from LLVM
My stuff for instance:
https://github.com/floooh/sokol
...inspired by:
https://github.com/nothings/stb
But it's not so much about the build system, but requiring a separate C/C++ compiler toolchain (Rust needs this, Zig currently does not - unless the proposal is implemented).
- Minimal cross-platform standalone C headers
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How can i play .wav file with C ?
I have never personally used it but I'm pretty sure sokol has an audio library that might be what you are after.
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Website with Godot?
And I asked floooh for similar thoughts on making a website with sokol here: https://github.com/floooh/sokol/issues/825
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I want to talk about WebGPU
It's not Rust and TS, instead C and JS, but Emscripten has a very nice way of integrating C/C++ and JS (you can just embed snippets of Javascript inside C/C++ source files), e.g. starting at this line, there's a couple of embedded Javascript functions which can be called like C functions directly from the "C side":
https://github.com/floooh/sokol/blob/4535a3b4be59eb912e77e04...
What are some alternatives?
wasm-bindgen-rayon - An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
raylib - A simple and easy-to-use library to enjoy videogames programming
trunk - Build, bundle & ship your Rust WASM application to the web.
tinyrenderer - A brief computer graphics / rendering course
zig-wasm-test - A minimal Web Assembly example using Zig's build system.
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
wasm-bindgen-rayon - An adapter for enabling Rayon-based concurrency on the Web with WebAssembly.
nanovg - Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.