wg VS wg

Compare wg vs wg and see what are their differences.

wg

Coordination repository of the Game Development Working Group (by rust-gamedev)

wg

Coordination repository of the embedded devices Working Group (by rust-embedded)
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wg wg
7 12
494 1,830
0.0% 1.6%
3.6 8.1
almost 3 years ago 7 days ago
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

wg

Posts with mentions or reviews of wg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-16.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    These are issues that I'm aware of that are "tracking" the status of Rust on console:

    * <https://github.com/rust-gamedev/wg/issues/90>

    * <https://github.com/EmbarkStudios/rust-ecosystem/issues/18>

    I say scare quote tracking because due to the nature of console NDAs it's unlikely you'll see much if any useful details in an open public forum.

    The issues aren't dissimilar to those facing Godot (although it has the benefit it's able to use existing C++ compilers) and the project has previously outlined some of the issues involved:

    * <https://docs.godotengine.org/en/4.0/tutorials/platform/conso...>

    * <https://godotengine.org/article/godot-consoles-all-you-need-...>

    The current "solution" seems to be console-related development activity occurring via the recently established W4 Games (https://w4games.com/2023/02/28/godot-support-for-consoles-is...) but that's obviously never going to be openly developed without console platform approval (same as any other game engine).

  • I want to make a game that’s compatible with Nintendo switch.
    2 projects | /r/rust_gamedev | 23 Jan 2023
    If as me (I am not using Rust to make commercial games yet, though), you accept that you won't be attempting to port itself to a console and let some third-party do it for you, you'll discover that there is already some discussion about it, people already managed to get it working on major consoles, but so far there are no publisher or other company officially doing port of Rust games.
  • Kind of quiet. So, my wishlist
    2 projects | /r/rust_gamedev | 18 Nov 2022
    A fast, Rust, JPEG 2000 decoder. Details here. The available options have either performance, cost, or licensing problems. I just need the decode part for classic JPEG 2000 at multi-resolution. Don't need tiles or video.
  • Bevy 0.9: data oriented game engine built in Rust
    4 projects | news.ycombinator.com | 12 Nov 2022
    > Game developers should be investing their time in open tooling without contracts or restrictive licensing

    Unfortunately, this is not possible in consoles, because of issues with NDA. Even Bevy can't have an open licensing there: https://github.com/rust-gamedev/wg/issues/90 (Godot also can't: https://docs.godotengine.org/en/stable/tutorials/platform/co...)

    I expect that Bevy ports to consoles will take a cut of sales rather than a flat fee :(

  • GameDev WG: Rust game ports welcomes your game examples
    3 projects | /r/rust_gamedev | 30 Jul 2022
    rust-game-ports is now officially supported by the Rust GameDev WG. By having this repo on neutral ground, we want to invite the Rust gamedev community to contribute additional game examples to this bundle, so we may collectively expand our comparison-matrix of similar/same games made in different engines. A bit like the realworld app taken one step further.
  • The Rust Gamedev Working Group is making a project showcase! To participate, submit a video of your project to the form.
    1 project | /r/rust_gamedev | 22 Feb 2022
    There is a Github Discussion for this form: https://github.com/rust-gamedev/wg/discussions/121
  • Current state of game console support?
    1 project | /r/rust_gamedev | 9 Feb 2022
    https://github.com/rust-gamedev/wg/issues/90 ("Rust on Consoles")

wg

Posts with mentions or reviews of wg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-15.
  • Embedded Rust Education: 2023 Reflections & 2024 Visions
    2 projects | dev.to | 15 Dec 2023
    Inspired by James Munns's call, and as 2023 is coming to an end, I figure it's a good opportunity to reflect and look forward to 2024. It's been a bit over 1.5 years since I embarked on my embedded Rust journey and it's been nothing less than exciting since. So here it goes.
  • In search of Rust projects to contribute
    4 projects | /r/rust | 6 Jul 2023
    Because you are an embedded guy. There is the https://github.com/rust-embedded/wg working-group. Rust on embedded is really on a got track forward. There are many chips/vendors that are supported both in no std / std rust world, but still there is a lot of niche things where you can actively help to be the first to get it run in Rust.
  • Rust – Are We Game Yet?
    15 projects | news.ycombinator.com | 16 Mar 2023
    To specifically answer your question, here:

    * <http://www.areweembeddedyet.com/>

    It currently redirects to:

    * <https://rust-embedded.org>

    Which doesn't really contain anything other than a link to <https://github.com/rust-embedded>.

    (via <https://github.com/rust-embedded/wg/issues/15>)

  • Google announce secure Rust-based OS for embedded system
    8 projects | /r/embedded | 18 Oct 2022
    Then the Rust Embedded workgroup provides: - Direction on how to using generics and zero-sized types to achieve functional safety - svd2rust, which provides safe abstractions to peripheral access from SVD files and achieves this functional safety - The embedded HAL spec, which makes porting to different vendors/hardware easy - Peripheral access controllers and HALs for various vendors & hardware
  • What are your guys' thoughts on Rust?
    3 projects | /r/embedded | 16 Dec 2021
    The Rust Embedded Devices Working Group curates a list of useful embedded Rust resources, including Peripheral Access Crates (autogenerated from SVD files), embedded-hal Implementation Crates (hand-written libraries implementing the traits (interfaces) specified by the embedded-hal), and Board Support Crates.
  • Question about Rust's binary size
    5 projects | /r/rust | 28 Jul 2021
    You should also look at https://github.com/rust-embedded/wg/issues/41 and https://github.com/rust-lang/rust/pull/55011#issuecomment-429336055.
  • Things you can’t do in Rust (and what to do instead)
    5 projects | /r/rust | 14 May 2021
    Here's an interesting discussion, consolidated here. My view is you should use a restricted scope atomic (as best as can be supported) and interact with that through a handler struct. I.e. no global state.
  • Semantic Versioning Will Not Save You
    2 projects | news.ycombinator.com | 2 Mar 2021
  • Is there a embedded community/website where it is modern?
    1 project | /r/embedded | 6 Feb 2021
  • Would it be possible to run Rust on the new Raspberry Pi Pico?
    4 projects | /r/rust | 21 Jan 2021
    Most of the issues are explained in EWG RFC 419. The TL;DR is that some resources need to implement Send to be usable from interrupts, but they must not be sent across cores.

What are some alternatives?

When comparing wg and wg you can also consider the following projects:

unreal-rust - Rust integration for Unreal Engine 5

rust-semverver - Automatic checking for semantic versioning in library crates

gdextension - Rust bindings for Godot 4 [Moved to: https://github.com/godot-rust/gdext]

pico-examples

not-yet-awesome-embedded-rust - A collection of items that are not yet awesome in Embedded Rust

flip-link - Adds zero-cost stack overflow protection to your embedded programs

ui-mock

erdtree - A modern, cross-platform, multi-threaded, and general purpose filesystem and disk-usage utility that is aware of .gitignore and hidden file rules.

rust-game-ports - Official host of games ported using Rust game libraries.

JoltPhysics - A multi core friendly rigid body physics and collision detection library, written in C++, suitable for games and VR applications.

TX-2-simulator - Simulator for the pioneering TX-2 computer