rust-ffi-omnibus
minimax-rs
rust-ffi-omnibus | minimax-rs | |
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1 | 2 | |
487 | 9 | |
- | - | |
0.0 | 6.1 | |
over 1 year ago | 3 months ago | |
SCSS | Rust | |
GNU General Public License v3.0 or later | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-ffi-omnibus
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Hey Rustaceans! Got an easy question? Ask here (9/2021)!
The Rust FFI Omnibus didn't have any examples of this nor have I found anything on SO yet: what's the right way to FFI pass a C# byte[] back and forth as a Rust Vec?
minimax-rs
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nokamute 1.0: the fastest and maybe strongest hive bot; based on minimax 0.5.1
Nokamute was developed to have very fast move generation for this atypical game structure; this is mainly difficult because the game state does not have a fixed size. Rust has been a great language to micro-optimize performance. I developed the minimax crate in parallel to implement fancy 20th century game search algorithms in a generic way. If anyone else starts using it and doesn't hate the interface I'll stamp it 1.0.
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Hey Rustaceans! Got an easy question? Ask here (9/2021)!
Repo, Minimal reproduction
What are some alternatives?
tokio - A runtime for writing reliable asynchronous applications with Rust. Provides I/O, networking, scheduling, timers, ...
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings
unsafe-code-guidelines - Forum for discussion about what unsafe code can and can't do
erased-serde - Type-erased Serialize, Serializer and Deserializer traits
alexandrie - An alternative crate registry, implemented in Rust.
rust - Empowering everyone to build reliable and efficient software.
serde - Serialization framework for Rust
tail - My implementation of the tail tool to (continuously) read the tail end of a file. See https://en.wikipedia.org/wiki/Tail_(Unix)
bevy - A refreshingly simple data-driven game engine built in Rust