rules_rust
dmd
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rules_rust | dmd | |
---|---|---|
9 | 146 | |
610 | 2,888 | |
4.1% | 0.7% | |
9.6 | 9.9 | |
1 day ago | 2 days ago | |
Starlark | D | |
Apache License 2.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rules_rust
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NixOS: Declarative Builds and Deployments
The same reason Bazel builds avoid using Cargo when building Rust software, so I'll describe why Bazel would do this:
- Bazel wants to cache remote resources, like each respective crate's source files.
- Bazel then wants to build each crate in a sandbox, and cache the build artifacts
This is an established practice, and Nix wants to drive the build for the same reasons.
See:
- https://github.com/bazelbuild/rules_rust
- https://github.com/google/cargo-raze
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Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
To answer your question, I don't know if Soong or Bazel can reuse the files produced by an incremental Rust compilation. I tried searching the rules_rust repository and found some discussions, but nothing that clearly told me "Yes, this is supported".
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When to Use Bazel?
Bazel doesn't allow targeting a lot of platforms (especially embedded) from Rust, even when the Rust ecosystem supports these targets. Something is off with its design if new work needs to be done for every platform that's already available behind an interface that's as consistent as what rustc gives.
What is supported needs to be inferred from this file, as far as I can tell: https://github.com/bazelbuild/rules_rust/blob/main/rust/plat...
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Cpp-like build tools for Rust?
You might be overjoyed to learn that you can use a build tool that forces you to manually write out the dependencies between each file.
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How to enable suggestions/autocomplete in VS Code?
I am using rules_rust and have the VS Code Bazel plugin installed, but I am still not getting autocomplete.
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Blog Post: Fast Rust Builds
Other than that, the performance of both for builds should be determined exactly by the organization of code into separate crates and the rustc invocations. Bazel generally encourages smaller crates, but that's very subtle. There is at least 1 case I can think of where rustc is overfit to cargo, in a way that is not easily replicable by bazel, which is the metadata/rlib pipelining https://github.com/bazelbuild/rules_rust/issues/228
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Modern C++ Won't Save Us (2019)
Rust integrates pretty seamlessly into Bazel projects via rules_rust (https://github.com/bazelbuild/rules_rust). The existing rules even allow for c calling rust and rust calling c. Example: https://github.com/bazelbuild/rules_rust/blob/main/examples/...
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Why Zig When There Is Already C++ and Rust?
With any compiled language you can use the compiler and vendor your dependencies instead of using the language's conventional package manager. For example, nothing prevents skipping Cargo and building Rust directly with rustc the way Bazel does.
https://github.com/bazelbuild/rules_rust
dmd
- D2 Playground
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DMD Compiler as a Library: A Call to Arms
Here's the pipeline spitting out the same error as on my macbook did.
https://github.com/dlang/dmd/actions/runs/8023469412/job/219...
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My favourite Git commit (2019)
Not completely on topic (if you read TFA) but my favorite Git commit is by compiler badass and HN frequenter, where he checks in an entire C compiler to the D language repo:
https://github.com/dlang/dmd/pull/12507
https://news.ycombinator.com/item?id=27102584
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The C Bounded Model Checker: Criminally Underused
A new generated code alone is 4000 lines long [1]. The actual code added is just 2000 lines, and some are used to pay debts, I mean, to make a proper code generator (which can be alternatively written in a simpler scripting langauge). In any case it is never comparable to the entier C parser proper.
[1] https://github.com/dlang/dmd/pull/15307/files#diff-3677bcc89...
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OpenD, a D language fork that is open to your contributions
D is completely opensource already (https://github.com/dlang/dmd). The "open" of OpenD is just ADR saying that OpenD will be more open to new language features than D has historically been.
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The OpenD Programming Language (fork of D)
The reference compiler, DMD, is open source: https://github.com/dlang/dmd
But they don't accept just any Pull Request or features the community submits, understandably. There's a process called DIP for language improvements: https://github.com/dlang/DIPs/blob/master/DIPs/README.md
However, by some accounts, it's really hard to get anything through.
Given D already has so many feature, I find that to be a good thing , to be honest, by not everyone agrees, of course.
- Odin Programming Language
- D Programming Language
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
ldc - The LLVM-based D Compiler.
cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
www.ziglang.org
dextool - Suite of C/C++ tooling built on LLVM/Clang
wg-allocators - Home of the Allocators working group: Paving a path for a standard set of allocator traits to be used in collections!
Odin - Odin Programming Language
bazel-coverage-report-renderer - Haskell rules for Bazel.
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.