rules_rust VS Bazel

Compare rules_rust vs Bazel and see what are their differences.

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rules_rust Bazel
9 136
610 22,315
4.1% 1.2%
9.6 10.0
1 day ago 2 days ago
Starlark Java
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

rules_rust

Posts with mentions or reviews of rules_rust. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.
  • NixOS: Declarative Builds and Deployments
    13 projects | news.ycombinator.com | 14 Jan 2024
    The same reason Bazel builds avoid using Cargo when building Rust software, so I'll describe why Bazel would do this:

    - Bazel wants to cache remote resources, like each respective crate's source files.

    - Bazel then wants to build each crate in a sandbox, and cache the build artifacts

    This is an established practice, and Nix wants to drive the build for the same reasons.

    See:

    - https://github.com/bazelbuild/rules_rust

    - https://github.com/google/cargo-raze

  • Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
    5 projects | /r/rust | 27 Jun 2023
    To answer your question, I don't know if Soong or Bazel can reuse the files produced by an incremental Rust compilation. I tried searching the rules_rust repository and found some discussions, but nothing that clearly told me "Yes, this is supported".
  • When to Use Bazel?
    13 projects | news.ycombinator.com | 13 Sep 2022
    Bazel doesn't allow targeting a lot of platforms (especially embedded) from Rust, even when the Rust ecosystem supports these targets. Something is off with its design if new work needs to be done for every platform that's already available behind an interface that's as consistent as what rustc gives.

    What is supported needs to be inferred from this file, as far as I can tell: https://github.com/bazelbuild/rules_rust/blob/main/rust/plat...

  • Cpp-like build tools for Rust?
    4 projects | /r/rustjerk | 9 Sep 2022
    You might be overjoyed to learn that you can use a build tool that forces you to manually write out the dependencies between each file.
  • How to enable suggestions/autocomplete in VS Code?
    1 project | /r/bazel | 1 Jun 2022
    I am using rules_rust and have the VS Code Bazel plugin installed, but I am still not getting autocomplete.
  • Blog Post: Fast Rust Builds
    5 projects | /r/rust | 5 Sep 2021
    Other than that, the performance of both for builds should be determined exactly by the organization of code into separate crates and the rustc invocations. Bazel generally encourages smaller crates, but that's very subtle. There is at least 1 case I can think of where rustc is overfit to cargo, in a way that is not easily replicable by bazel, which is the metadata/rlib pipelining https://github.com/bazelbuild/rules_rust/issues/228
  • Modern C++ Won't Save Us (2019)
    7 projects | news.ycombinator.com | 25 Apr 2021
    Rust integrates pretty seamlessly into Bazel projects via rules_rust (https://github.com/bazelbuild/rules_rust). The existing rules even allow for c calling rust and rust calling c. Example: https://github.com/bazelbuild/rules_rust/blob/main/examples/...
  • Why Zig When There Is Already C++ and Rust?
    10 projects | news.ycombinator.com | 15 Jan 2021
    With any compiled language you can use the compiler and vendor your dependencies instead of using the language's conventional package manager. For example, nothing prevents skipping Cargo and building Rust directly with rustc the way Bazel does.

    https://github.com/bazelbuild/rules_rust

Bazel

Posts with mentions or reviews of Bazel. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-18.
  • Hello World
    2 projects | news.ycombinator.com | 18 Apr 2024
    Wow, if you curl it, there's a lot of boilerplate code there.

    Maybe built using Bazel?

    https://bazel.build

  • Things I learned while building projects with NX
    5 projects | dev.to | 18 Mar 2024
    Bazel by Google
  • Show HN: Flox 1.0 – Open-source dev env as code with Nix
    17 projects | news.ycombinator.com | 13 Mar 2024
    Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
  • How to write unit tests in C++ relying on non-code files?
    3 projects | news.ycombinator.com | 22 Feb 2024
    This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
  • blade-build VS Bazel - a user suggested alternative
    2 projects | 28 Jan 2024
  • Bazel 7.0 LTS
    1 project | news.ycombinator.com | 11 Dec 2023
  • My first Software Release using GitHub Release
    6 projects | dev.to | 24 Nov 2023
    When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
  • Declarative Gradle is a cool thing I am afraid of: Maven strikes back
    3 projects | dev.to | 11 Nov 2023
    NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
  • Bazel
    1 project | news.ycombinator.com | 2 Oct 2023
  • A Modern C Development Environment
    7 projects | news.ycombinator.com | 10 Aug 2023
    > None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.

    Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough

    https://bazel.build/

What are some alternatives?

When comparing rules_rust and Bazel you can also consider the following projects:

zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.

Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.

cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.

nx - Smart Monorepos · Fast CI

cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo

meson - The Meson Build System

www.ziglang.org

Gradle - Adaptable, fast automation for all

wg-allocators - Home of the Allocators working group: Paving a path for a standard set of allocator traits to be used in collections!

ninja - a small build system with a focus on speed

bazel-coverage-report-renderer - Haskell rules for Bazel.

turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]