rules_rust
dpp
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rules_rust | dpp | |
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9 | 5 | |
610 | 227 | |
4.1% | - | |
9.6 | 7.0 | |
1 day ago | 6 months ago | |
Starlark | D | |
Apache License 2.0 | Boost Software License 1.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rules_rust
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NixOS: Declarative Builds and Deployments
The same reason Bazel builds avoid using Cargo when building Rust software, so I'll describe why Bazel would do this:
- Bazel wants to cache remote resources, like each respective crate's source files.
- Bazel then wants to build each crate in a sandbox, and cache the build artifacts
This is an established practice, and Nix wants to drive the build for the same reasons.
See:
- https://github.com/bazelbuild/rules_rust
- https://github.com/google/cargo-raze
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Rust fact vs. fiction: 5 Insights from Google's Rust journey in 2022
To answer your question, I don't know if Soong or Bazel can reuse the files produced by an incremental Rust compilation. I tried searching the rules_rust repository and found some discussions, but nothing that clearly told me "Yes, this is supported".
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When to Use Bazel?
Bazel doesn't allow targeting a lot of platforms (especially embedded) from Rust, even when the Rust ecosystem supports these targets. Something is off with its design if new work needs to be done for every platform that's already available behind an interface that's as consistent as what rustc gives.
What is supported needs to be inferred from this file, as far as I can tell: https://github.com/bazelbuild/rules_rust/blob/main/rust/plat...
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Cpp-like build tools for Rust?
You might be overjoyed to learn that you can use a build tool that forces you to manually write out the dependencies between each file.
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How to enable suggestions/autocomplete in VS Code?
I am using rules_rust and have the VS Code Bazel plugin installed, but I am still not getting autocomplete.
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Blog Post: Fast Rust Builds
Other than that, the performance of both for builds should be determined exactly by the organization of code into separate crates and the rustc invocations. Bazel generally encourages smaller crates, but that's very subtle. There is at least 1 case I can think of where rustc is overfit to cargo, in a way that is not easily replicable by bazel, which is the metadata/rlib pipelining https://github.com/bazelbuild/rules_rust/issues/228
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Modern C++ Won't Save Us (2019)
Rust integrates pretty seamlessly into Bazel projects via rules_rust (https://github.com/bazelbuild/rules_rust). The existing rules even allow for c calling rust and rust calling c. Example: https://github.com/bazelbuild/rules_rust/blob/main/examples/...
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Why Zig When There Is Already C++ and Rust?
With any compiled language you can use the compiler and vendor your dependencies instead of using the language's conventional package manager. For example, nothing prevents skipping Cargo and building Rust directly with rustc the way Bazel does.
https://github.com/bazelbuild/rules_rust
dpp
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Just a reminder that D is awesome.
do you know dpp ? https://github.com/atilaneves/dpp
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Fourth failure of trying to use D
give https://github.com/atilaneves/dpp a try ... I made it work and I'm not very literate in C
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D 2.096.0 Released and Other News
Which is capable of directly linking + invoking most C++ things (except constructors/destructors, it can't handle those, you need a function which calls the constructor from within C++) just given a type definition.
Then you have "d++", which lets you "#include" C/C++ headers. Under the hood tries to run an automatic syntax conversion. It can't handle but for simple code it works and can spit out the equivalent D.
https://github.com/atilaneves/dpp
Also you've got "dstep", which is "A tool for converting C and Objective-C headers to D modules"
https://github.com/jacob-carlborg/dstep
And finally you have the somewhat abandoned (but as far as I know mostly functional) Calypso, which is a fork of the LLVM-based D compiler that supports direct interop with C++. It's a pain to build though, haven't gotten around to trying to build it, but it does look wicked cool:
https://github.com/Syniurge/Calypso
pragma (cppmap, "cppheader.h"); // tells Clang to parse cppheader.h but do not import anything
- Dpp: Include C headers directly into D programs
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Why Zig When There Is Already C++ and Rust?
dpp* can't do function definitions yet but for declarations it's as easy as #including a C header file natively.
* https://github.com/atilaneves/dpp
What are some alternatives?
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
ldc - The LLVM-based D Compiler.
cargo-chef - A cargo-subcommand to speed up Rust Docker builds using Docker layer caching.
automem - C++-style automatic memory management smart pointers for D
cargo-sweep - A cargo subcommand for cleaning up unused build files generated by Cargo
wg-allocators - Home of the Allocators working group: Paving a path for a standard set of allocator traits to be used in collections!
www.ziglang.org
JITWatch - Log analyser / visualiser for Java HotSpot JIT compiler. Inspect inlining decisions, hot methods, bytecode, and assembly. View results in the JavaFX user interface.
LWDR - LightWeight D Runtime targeting ARM Cortex CPUs
bazel-coverage-report-renderer - Haskell rules for Bazel.
llvm-project - The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.