rules_kotlin
Bazel
rules_kotlin | Bazel | |
---|---|---|
6 | 136 | |
325 | 22,373 | |
-0.3% | 0.8% | |
8.7 | 10.0 | |
4 days ago | 4 days ago | |
Kotlin | Java | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rules_kotlin
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rules_kotlin, how to pass kotlin compiler options?
But code says otherwise.
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How do you cope with the monstrosity that is Gradle?
Personally I've found the complexity of Gradle not outweighed by its benefits so have migrated to Bazel instead with https://github.com/bazelbuild/rules_kotlin.
- Kotlin for JavaScript
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How do you do CI for linting / code inspection for Kotlin code? For example, Intellij IDEA's "code inspection"?
We use rules_kotlin which has rules for running ktlint.
- Lightweight build alternatives to Gradle / Maven
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[XP Sharing] Have you ever worked on a project with the Bazel build tool instead of Gradle?
Yeah, you can read about it here. 2 minor inline usage issue exists but we were able to circumvent it will trivial syntax fixes.
Bazel
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Hello World
Wow, if you curl it, there's a lot of boilerplate code there.
Maybe built using Bazel?
https://bazel.build
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Things I learned while building projects with NX
Bazel by Google
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Show HN: Flox 1.0 – Open-source dev env as code with Nix
Luckily a feature to limit the disk cache size is in development: https://github.com/bazelbuild/bazel/issues/5139
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How to write unit tests in C++ relying on non-code files?
This is a problem that Bazel (https://bazel.build) solves in a very convenient way. You can just keep using the paths relative to the repository root, and as long as you properly declare your test needs that file it will access it without problems. Or you can use the runfile libraries to access them too.
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blade-build VS Bazel - a user suggested alternative
2 projects | 28 Jan 2024
- Bazel 7.0 LTS
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My first Software Release using GitHub Release
When doing research for this lab exercise I looked at both vcpkg and conan. Both are package managers that would automate the installation and configuration of my program with its dependencies. However, when it came to releasing and sharing my program my options were limited. For example, the central public registry for conan packages is conan-center, but these packages are curated and the process is very involved. There was no way conan-center would accept a class project like mine. Alternatively, I could host a conan package on a public Artifactory repository, but accessing the package requires users to add the repository to their conan remote. This already sounded like too many steps to expect regular users to follow - I already haven't setup any conan remotes, there's no way I could expect regular users to know about conan remotes, let alone have conan installed on their system. After discussing with people online and consulting my instructor, I ultimately decided to do a GitHub release. However, in the future I was encouraged to look into using CMake or bazel.
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Declarative Gradle is a cool thing I am afraid of: Maven strikes back
NOTE: I won’t mention SBT and Leiningen here because, with all due respect, they are niche build tools. I also won’t discuss Kobalt for the same reason (besides, it’s no longer actively maintained). Additionally, I won’t touch upon Bazel and Buck in this context, mainly because I’m not very familiar with them. If you have insights or comments about these tools, please feel free to share them in the comments 👇
- Bazel
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A Modern C Development Environment
> None of this solves C's only REAL problem (in my opinion) which is the lack of dependency management.
Bazel solves this really nicely, I know some people have strong opinions on it but I cannot recommend it enough
https://bazel.build/
What are some alternatives?
gradle-jooq-plugin - Gradle plugin that integrates jOOQ.
Buck - A fast build system that encourages the creation of small, reusable modules over a variety of platforms and languages.
stm32h7xx-hal - Peripheral access API for STM32H7 series microcontrollers
nx - Smart Monorepos · Fast CI
shadow - Gradle plugin to create fat/uber JARs, apply file transforms, and relocate packages for applications and libraries. Gradle version of Maven's Shade plugin.
meson - The Meson Build System
Gant - The Gant Mainline
Gradle - Adaptable, fast automation for all
pre-commit-jvm - A collection of git hooks for the JVM to be used with the pre-commit framework.
ninja - a small build system with a focus on speed
ts-generator - Generate TypeScript definitions from Kotlin/Java/JVM classes
turborepo - Incremental bundler and build system optimized for JavaScript and TypeScript, written in Rust – including Turborepo and Turbopack. [Moved to: https://github.com/vercel/turbo]