FFmpeg
Mirror of https://git.ffmpeg.org/ffmpeg.git with CMake support in the feature/cmake-build branch. (by rubu)
libsndfile
A C library for reading and writing sound files containing sampled audio data. (by libsndfile)
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FFmpeg | libsndfile | |
---|---|---|
1 | 2 | |
1 | 1,342 | |
- | 2.5% | |
0.0 | 7.2 | |
6 months ago | 26 days ago | |
C | C | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FFmpeg
Posts with mentions or reviews of FFmpeg.
We have used some of these posts to build our list of alternatives
and similar projects.
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Ffmpegzeranoecom Will Close On Sep 18 2020
For what it's worth, I've forked FFmpeg and attempted to add CMake support (mainly for Windows since on macOS/Linux you can totally live with the configure flow unless you need to debug in Xcode). My fork is here https://github.com/rubu/FFmpeg, and the CMake stuff is inside a separate feature branch (so that I can rebase it upon incoming changes from FFmpeg master until it gets to a state where it could be actually accepted as a patch). I've been able to compile FFmpeg with VS/Clang toolchain and adding the needed codec libs via vcpkg. So if anyoned needs this and/or has any questions feel free to open issues in that fork, and I will try to make a wiki on how to compile it with different codec libararies/toolchains as soon as I have time.
libsndfile
Posts with mentions or reviews of libsndfile.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-06.
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Why does Homebrew say everything is up to date, but when I run brew upgrade, there is an outdated package?
There's libMuseSamplerCoreLib.dylib, which I believe was placed there by MuseScore. There's also librlottie.dylib and libsndfilelsr.dylib. I'm not sure what these are. An online search tells me the first one is related to rlottie by Samsung, "a platform independent standalone C++ library for rendering vector based animations and art in realtime," and the second one “is related to libsndfile, a C library for reading and writing files containing sampled audio data.”
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Comparison of audio formats for games
If you intend to integrate also other audio formats, such as FLAC, MP3 or WAV, I recommend the use of libsndfile, which supports all of these formats with a uniform interface.
What are some alternatives?
When comparing FFmpeg and libsndfile you can also consider the following projects:
libsamplerate - An audio Sample Rate Conversion library
fluidsynth - Software synthesizer based on the SoundFont 2 specifications
reproc - A cross-platform (C99/C++11) process library
genie - GENie - Project generator tool
react-native-audio-toolkit - Cross-platform audio library for React Native