rtoy-samples
Rendertoy samples (by h3r2tic)
hybrid-rendering
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline. (by diharaw)
rtoy-samples | hybrid-rendering | |
---|---|---|
1 | 1 | |
60 | 736 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
GLSL | C++ | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rtoy-samples
Posts with mentions or reviews of rtoy-samples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
-
Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
If you like rust, there are a couple good hybrid samples here by Tomasz Stachowiak: https://github.com/h3r2tic/rtoy-samples
hybrid-rendering
Posts with mentions or reviews of hybrid-rendering.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-10-04.
-
Are there any good code examples / demonstrations of real-time hybrid rasterization / raytracing implementations?
Here is a great one by Dihara Wijetunga using Vulkan https://github.com/diharaw/HybridRendering
What are some alternatives?
When comparing rtoy-samples and hybrid-rendering you can also consider the following projects:
DxrTutorials
vk_mini_path_tracer - A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
vulkan_ray_tracing_minimal_abstraction - A minimal implementation of Vulkan ray tracing.
Hybrid-Shadows - A sample demonstrating hybrid ray tracing and rasterisation for shadow rendering and use of the FidelityFX Denoiser.
atmosphere - A tool to precompute atmospheric scattering tables for real-time dynamic atmosphere rendering.
bcrt - Business card raytracer rendering SoundHound's Houndify logo
WickedEngine - 3D engine with modern graphics
vk_raytracing_tutorial_KHR - Ray tracing examples and tutorials using VK_KHR_ray_tracing
rtoy-samples vs DxrTutorials
hybrid-rendering vs DxrTutorials
hybrid-rendering vs vk_mini_path_tracer
hybrid-rendering vs vulkan_ray_tracing_minimal_abstraction
hybrid-rendering vs Hybrid-Shadows
hybrid-rendering vs atmosphere
hybrid-rendering vs bcrt
hybrid-rendering vs WickedEngine
hybrid-rendering vs vk_raytracing_tutorial_KHR