ComputerGraphics
Quake
ComputerGraphics | Quake | |
---|---|---|
1 | 43 | |
1 | 4,574 | |
- | 1.4% | |
10.0 | 0.0 | |
about 7 years ago | 7 months ago | |
C | C | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ComputerGraphics
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Olive.c: a simple graphics library that does not have any dependencies
Years ago, i made something similar as a coursework (Computer Graphics)
https://github.com/rtnF14/ComputerGraphics
Quake
- Nebula is an open-source and free-to-use modern C++ game engine
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Don't waste money on a math coprocessor they said;
K5/Cyrix could overlap Integer and FPU operations, what they couldnt do was interleave (pipeline) FPU operations so that multiple floating point instructions ran in parallel.
https://www.phatcode.net/res/224/files/html/ch63/63-02.html
Here a non perspective correction related Quake FPU code example https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac...
Lcliploop:
- Quake's lightning gun bug explained
- Can one create games on a low end pc?
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Honestly don't understand why people keep buying from them
Quake seriously wasn't any more complicated. The only thing about Quake that really made it stand out was its 3D engine which, while revolutionary for its time, was basically stone-age technology by modern standards.
- How can i compile a modified source of quake?
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Get in nerd, we're going fragging (1999)
You can also read this very old CPMA code that reimplements bunny hopping into Quake 3, a link I'm able to dig up because I have also been playing since literally the first one came out.
- Free as in freedom
- Is it possible to create a raycast game with rooms above rooms?
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upload a picture of waluigi
I checked this out too, https://github.com/id-Software/Quake expands to a 12.3MB directory for me (excluding .git/, which is another 3MB or so).
What are some alternatives?
incbin - Include binary files in C/C++
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
aoc-2020 - Advent of Code 2020 in 25 Different Languages
halflife - Half-Life 1 engine based games
SuperSimpleGraphics - An SVG generating single header file C library appropriate for "intro to programming" classes in C/C++.
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
xplain - Interactive demos
Quake-III-Arena - Quake III Arena GPL Source Release
PortableGL - An implementation of OpenGL 3.x-ish in clean C
Godot - Godot Engine – Multi-platform 2D and 3D game engine
tiny-renderer - A tiny sotfware 3D renderer in 100 lines of Python
Quake-2 - Quake 2 GPL Source Release