rtfm
Colloseus-Mod
rtfm | Colloseus-Mod | |
---|---|---|
7 | - | |
77 | 40 | |
- | - | |
3.6 | 3.6 | |
11 months ago | almost 3 years ago | |
JavaScript | JavaScript | |
GNU General Public License v3.0 only | MIT License |
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rtfm
- Help with mods
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Controlling a command center with logic?
More generally, is there any reference out there on which buildings can be configured and which values they accept? The wiki doesn’t mention it at all as far as I can see, and even the RTFM mod speaks in generalities, like saying that configure works with blocks “such as sorters, unloaders, item/liquid sources, unit factories, etc.”
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Can someone give a list of functions in sensor on logics and how they each work?
For another in game guide, try downloading the RTFM mod along with the UI lib mod, it’ll give you a tutorial of sorts in the menu for most functions.
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Guide for using logic?
Try the RTFM mod along with the UI lib mod, this will add a huge in game documentation, though it still won’t cover everything. You can also try the logic guides in our Subreddit’s collection
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What does each of the commands do, first time looking into the logic processors
If you want something accessible from within the game nice and easily with a sizable depth, try the RTFM mod along with the UI lib mod, this will add a huge in game documentation, though it still won’t cover everything.
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a thorium reactor, with a few safety measures. it also shuts itself off when all batteries are full.
Try the RTFM mod along with the UI lib mod, this will add a huge in game documentation, though it still won’t cover everything. You can also try the logic guides in our Subreddit’s collection
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Logic In 60
Paste deltanedas/rtfm into the "import from Github" dialog. Note that if you paste in the full URL for the mod, https://github.com/DeltaNedas/rtfm it won't work (would be nice if it did, might offer a patch for that)
Colloseus-Mod
We haven't tracked posts mentioning Colloseus-Mod yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
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Xenolite
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