psutils
osxcross
psutils | osxcross | |
---|---|---|
5 | 23 | |
36 | 2,737 | |
- | - | |
7.6 | 5.5 | |
6 days ago | about 1 month ago | |
PostScript | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
psutils
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How to format PDF to printable format as 4,1,2,3
I use psutils for this. psbook re-orders pages and psnup combines pages.
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Is there any software for positioning 16 pages on one sheet?
psnup from psutils.
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Unable to get either bookbinder 3.0 or bookbinder-js to work
I use psbook and psnup from psutils (and pdf2ps) for this:
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Ordering pages for printed signatures
I use psutils to transform a .pdf of pages into the thing I send to the printer:
- How To Fix Your Computer
osxcross
- Darling: Run macOS Software on Linux
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How to cross Compile on Debian for: Mac / FreeBSD / OpenBSD / Android ... ?
If you actually have MacOS device and can install Xcode and so on then you can proceed here and read the instructions.
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I find it's not possible to do serious C/C++ coding on latest macOS
Have you considered using a dockerized osxcross cross compiler toolchain in your CI? Granted it is a bit clunky to setup...
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Apple just lost its lawsuit trying to ban iOS virtual machines
Technically it's possible, but possibly not legal:
https://github.com/tpoechtrager/osxcross
> Please ensure you have read and understood the Xcode license terms before continuing.
According to the EULA you may only use the SDK on Apple-branded computers. But you can use Linux to cross compile to Apple.
- Go port of SQLite without CGo
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Cross compile for ppc macs (10.4)
is there a way to cross compile without vms? something similar to https://github.com/tpoechtrager/osxcross?
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Am looking for an API guru to assess how to make a project multiplatform
If you figure out how to get SDL working, one possibility is to develop on Linux, then use mingw-w64 to cross compile from Linux to windows, then use osxcross to cross-compile from Windows to OSX.
- How To Fix Your Computer
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Rust & Cross-compiling from Linux to Mac on GitHub Actions
Thank you osxcross for creating the path forward
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A Completely Open-Source Implementation of Apple Code Signing and Notarization
This is actually a solved problem, using osxcross[0]. The experience is honestly very smooth, and we don't require any apple proprietary binaries. The only thing apple-proprietary is their SDK (containing the header files for compiling, and tbd files for linking), which can be downloaded from apple's website (at least if you have a developer account), or from various GitHub projects archiving them.
[0]: https://github.com/tpoechtrager/osxcross
What are some alternatives?
thefuck - Magnificent app which corrects your previous console command.
mold - Mold: A Modern Linker 🦠
eShopOnContainers - Cross-platform .NET sample microservices and container based application that runs on Linux Windows and macOS. Powered by .NET 7, Docker Containers and Azure Kubernetes Services. Supports Visual Studio, VS for Mac and CLI based environments with Docker CLI, dotnet CLI, VS Code or any other code editor. Moved to https://github.com/dotnet/eShop.
fltk-rs - Rust bindings for the FLTK GUI library.
xcgo - Golang cross-platform builder docker image with CGo and other tooling
glibc_version_header - Build portable Linux binaries without using an ancient distro
docker-go-mingw - Docker image for building Go binaries with MinGW toolchain
MacOSX-SDKs - A collection of those pesky SDK folders: MacOSX10.1.5.sdk thru MacOSX11.3.sdk
zig-bootstrap - take off every zig
macos-virtualbox - Push-button installer of macOS Catalina, Mojave, and High Sierra guests in Virtualbox on x86 CPUs for Windows, Linux, and macOS
zemeroth - 😠⚔️😈 A minimalistic 2D turn-based tactical game in Rust
bevy - A refreshingly simple data-driven game engine built in Rust