rps-scala
Rock Paper Scissor online strategy game, implemented in Scala and Typescript (by daniel-bytes)
hacn
A "monad" or DSL for creating React components using Fable and F# computation expressions (by pj)
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rps-scala
Posts with mentions or reviews of rps-scala.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-08-14.
- Ask HN: What is something you built but never marketed?
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Ask HN: Show me your Half Baked project
I've been working for some time on a capture the flag web game called Rock Paper Scissor Battle!, which is basically a simplified version of Stratego, but the pieces are rock, paper and scissor instead of numbers). Its open source on my Github: https://github.com/daniel-bytes/rps-scala, the backend is Scala and Redis and the frontend React + Typescript. I have a live version of it up at http://rock-paper-scissor-battle.com/, although I have a feeling any real level of traffic will topple over my $5/mo Heroku dyno. Also don't mind the goofy font landing page. :)
I'm overall happy with the backend code, except for the "AI", which can use some real work and research. Right now just some basic semi-random rules that make it pretty easy to beat.
hacn
Posts with mentions or reviews of hacn.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-10-12.
-
Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn – a React “monad” implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. It’s kind of like a React “monad” in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React ‘monad’ or DSL using computation expressions in Fable/Feliz.