talos
PieMenu
talos | PieMenu | |
---|---|---|
1 | 1 | |
412 | 75 | |
1.0% | - | |
7.6 | 0.0 | |
7 days ago | over 1 year ago | |
Java | Java | |
Apache License 2.0 | MIT License |
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talos
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Making Laser Effect Using Beams In Talos Vfx
Yes, but in the meantime: https://github.com/rockbite/talos/wiki/Libgdx-Runtime
PieMenu
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Scene2D widget which is a dial, rotates left and right on a wheel to select a number
I found this is pretty good for what am trying to do: https://github.com/payne911/PieMenu
What are some alternatives?
HyperLap2D - A powerful, platform-independent, visual editor for complex 2D worlds and scenes.
marvelous-bob - libGDX Client and Server architecture for multiplayer game (with CI/CD done for deploying Docker images on AWS ECS)
riiablo - Diablo II remade using Java and LibGDX
gdx-ai - Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
gdx-gltf - GLTF 2.0 3D format support and PBR shader implementation for LibGDX
Mini2Dx - A high-level cross-platform 2D game development API
gdx-texture-packer-gui - A simple way to pack and manage texture atlases for libGDX game framework.
PiHoleWidgets - PiHole Widgets using JAVAFX
colorful-gdx - A libGDX mechanism to manipulate colors in powerful ways
gdx-gamesvcs - Easy integration of gameservices in your libGDX game: Google Play Games, Apple Game Center, Amazon GameCircle and more