roblox-ts
rust-prehistory
roblox-ts | rust-prehistory | |
---|---|---|
3 | 18 | |
825 | 566 | |
2.2% | - | |
8.9 | 0.8 | |
4 days ago | 12 months ago | |
TypeScript | C | |
MIT License | GNU General Public License v3.0 or later |
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roblox-ts
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is it possible to make roblox scripts in a programming language other than lua
You can use typescript https://roblox-ts.com/
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what if roblox studio supported other Programing languages?
It's sort of possible.
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I created my own programming language that compiles into Lua code but uses a more C/Rust like syntax
And roblox-ts that compiles a subset of TypeScript to Luau, a typed superset of Lua developed by Roblox.
rust-prehistory
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Did Rust ever have breaking syntax changes?
There’s a rust-prehistory repo preserving Rust’s compiler code at very early stage. You can see how Rust looks like at that time.
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What should be included in a history of the Rust language?
https://github.com/graydon/rust-prehistory is another good resource, particularly the doc/notes directory. All kinds of good stuff in there that looks pretty different than today. I also liked Marijn's talk, The Rust That Could Have Been.
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Is there somewhere I can view the history of rust before 1.0?
There's also this repository depending how far back you want
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How to Learn Modern Rust
If, on the other hand, you’re interested in pre-modern Rust, there’s always this repo: https://github.com/graydon/rust-prehistory
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Array type annotation syntax: String[] -vs- [String]
For some snapshots on the history of the language up to 1.0 check out: https://brson.github.io/archaea/. For some really ancient stuff check out the graydon/rust-prehistory/ repo. Also looking at the oldest commits and issues on the Rust repo can be pretty interesting. It's a great public resource.
- Rust Prehistory Repo
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Happy 12th Birthday, Rust
As Graydon Hoare notes in the comments on GitHub this wasn't the first repo so the real history goes back even further. He's also shared a "prehistory" repo [1] which is interesting to browse. The first commit [2] in _that_ repo is from 2008 but Graydon mentions starting work back in 2006.
Anyway in a sense this repo represents Rust in the real world rather than in gestation, so seems apt to call it the birthday.
[1] https://github.com/graydon/rust-prehistory
[2] https://github.com/graydon/rust-prehistory/commit/1969e085e3...
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I created my own programming language that compiles into Lua code but uses a more C/Rust like syntax
Early Rust was very different (example). It is almost certain that modern Rust took a lot of cues from Go. And, as above, Go was obviously heavily inspired by C, just like your language. So, all told, where you landed is likely very much what is expected.
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How is Rust written with Rust?
The pre-git history was imported as https://github.com/graydon/rust-prehistory
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Graydon Hoare: “Rust didn't start ”as a research project at Mozilla in 2010“
Two other links related to ancient Rust:
* https://github.com/graydon/rust-prehistory -> the code from before the rust-lang/rust repo
* https://youtube.com/watch?v=79PSagCD_AY -> a talk I gave around the 1.0 release giving my personal perspective on the history.
Oh heck, one more fun one: https://github.com/brson/archaea
What are some alternatives?
Roblox-Client-Optimizer - Dead project
Hasura - Blazing fast, instant realtime GraphQL APIs on your DB with fine grained access control, also trigger webhooks on database events.
RobloxStudioSource - Roblox Studio's unearthed source code!
nannou - A Creative Coding Framework for Rust.
Roblox-Pin-Code-Cracker - Will Brute Force An Roblox Pin Code
racket - The Racket repository
Clue - C/Rust like programming language that compiles into Lua code
crater - Run experiments across parts of the Rust ecosystem!
haxe - Haxe - The Cross-Platform Toolkit
compiler-benchmark - Benchmarks compilation speeds of different combinations of languages and compilers.
TypeScriptToLua - Typescript to lua transpiler. https://typescripttolua.github.io/
argh - Rust derive-based argument parsing optimized for code size