roadroller
gb-wordyl
roadroller | gb-wordyl | |
---|---|---|
5 | 7 | |
283 | 54 | |
- | - | |
0.0 | 7.5 | |
almost 2 years ago | about 2 months ago | |
JavaScript | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
roadroller
- Mini Metroidvania in 13KB of JavaScript
-
Show HN: Micro LZMA decoder (x86 assembly code golf)
Crinkler [1] is a popular compressor-linker for 1--8 KB demos and its decompressor (partially embedded in a PE header) is probably around 1--200 bytes. Later efforts like oneKpaq [2] also have a comparable decompressor size.
If you don't mind a shameless plug and a slightly larger decompressor (about 500 bytes in JS) for better compression, my Roadroller [3] might fit the bill as well.
[1] https://github.com/runestubbe/Crinkler
[2] https://github.com/temisu/oneKpaq
[3] https://lifthrasiir.github.io/roadroller/
-
Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
Roadroller [1] is probably a borderline general purpose compression algorithm, and with some automatic parameter tuning it results in 12,170 bytes estimated [2], at the expense of a lot of memory. "Estimated" because the algorithm was originally meant to be recompresssed in a ZIP file, so it doesn't bother to generate the smallest JS file in terms of uncompressed size (yet).
[1] https://lifthrasiir.github.io/roadroller/ (the exact parameters: golf.horse dataset; input mode text; action write to document; # contexts 12 with 12,15,49,50,70,79,96,97,131,154,292,353; pollute the global scope; max memory usage 150 MB; precision 16; learning rate 1333; model max count 11; model base divisor 14; dynamic model flags -1; # abbreviations 64)
-
Cat Goric: Escape from the Warp Chamber - Post-Mortem
And compressed final code even more with Roadroller (reduced 1.3 KB in the zip). And used ECT to recompress the zip (reduced 300 KB).
-
Q1K3
I'm honored that Q1K3, in addition to many other entries to js13kGames 2021, is compresed with Roadroller [1], which is the reason that its source code is basically a random-looking string plus some bit of JS code.
[1] https://github.com/lifthrasiir/roadroller/
gb-wordyl
-
Latest addiction: Game Boy Wordyl. Perfect pick up & play title!
GB-Wordyl was written in C using the GBDK-2020 toolkit (which GBStudio is also built on top of). No plans to port it to the GBA, however it is open source and the core code should be very portable if someone wanted to do the port. https://github.com/bbbbbr/gb-wordle
- GB-Wordyl (Wordle clone for the Game Boy / Color) - Final Release + Cart at Ferrante Crafts
- New Cartridge Release: GB-Wordyl (Wordle clone for the Game Boy / Color) at Ferrante Crafts (Cross Post)
- New Cartridge Release: GB-Wordyl (Wordle clone for the Game Boy / Color) at Ferrante Crafts
- Game Boy Wordle clone: How to compress 12972 five-letter words to 17871 bytes
What are some alternatives?
js13k-2021 - Game created for the Js13kGames competition from 2021.
wasmboy - Game Boy / Game Boy Color Emulator Library, 🎮written for WebAssembly using AssemblyScript. 🚀Demos built with Preact and Svelte. ⚛️
wordle - Finding optimal play in the game of wordle
ZLib - A massively spiffy yet delicately unobtrusive compression library.
space-invaders-gameboy - Remaking Space Invaders for the gameboy, from scratch. Using GBDK 2020. Tutorial here: https://laroldsjubilantjunkyard.com/tutorials/recreating-gameboy-games/space-invaders/
q1k3 - A tiny FPS for js13k
wordle-trie-packing - Wordle clones are everywhere, but who is thinking about the bandwidth?
gameoflife-gb - A Game Boy port of Conway's Game of Life
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
gbsenpai - GB Studio Extended Nominal Player Adaptation/Interface