reforms VS townsquare

Compare reforms vs townsquare and see what are their differences.

reforms

WIP: Vue 3 and Bootstrap 5 forms and cards generator (by malikzh)
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reforms townsquare
1 51
15 373
- -
0.0 4.3
over 1 year ago 2 months ago
Vue Vue
MIT License GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

reforms

Posts with mentions or reviews of reforms. We have used some of these posts to build our list of alternatives and similar projects.

townsquare

Posts with mentions or reviews of townsquare. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.
  • Blood on the Clocktower is almost perfect, but...
    1 project | /r/BloodOnTheClocktower | 11 Dec 2023
    why is it so easy for the Townsfolk to win on complete accident??? If the town is executing every single day, even if they have zero reasoning and every single execution is a random guess, they still have around a 50% chance of winning. I proved this by simulating 50 games of Trouble Brewing on clocktower.online and rolled a die to determine who was executed and who the imp decided to kill, and out of those 50 games, Good won 24/50. It seems to me that in a game about using deduction and piecing together strings of potentially faulty information to find a culprit, the good team having a coinflip chance of winning when they say "fuckall" and don't use any information is a HUGE design flaw. Somebody please explain to me why I'm wrong and what I'm missing.
  • [Question] Philosopher/Poisoner Night Order
    1 project | /r/BloodOnTheClocktower | 21 Sep 2023
    When I look at the clocktower.online night order, it says, specifically, that the Poisoner's poison lasts until the Poisoners next "turn" in the night order the following night (ie; the latter option I mentioned previously). However, rules written as literally as possible on the token itself, I can't see why this would be the case since the Poisoner's ability states "they are poisoned tonight and tomorrow day", which wouldn't include the beginning of the next night (before the Poisoner goes again).
  • [Online][EST] BOTC Game 7:00pm
    1 project | /r/BloodOnTheClocktower | 14 Sep 2023
    What you need: Discord, Microphone, and access to a browser (We will be using a clocktower.online so no TT simulator or app is required)
  • Is Clocktower.online still being updated?
    1 project | /r/BloodOnTheClocktower | 5 Sep 2023
    See title. We seldom get to play atm so my group won't commit to subscribing to the official platform. Is clocktower.online still being updated to support new characters like Plaguedoctor or Harpy?
  • Who would KILL to take over the Yogscast?! | Blood on the Clocktower
    1 project | /r/Yogscast | 23 Jun 2023
    https://clocktower.online/ - It's free.
  • Custom Script - The Twisted Carnival
    1 project | /r/BloodOnTheClocktower | 24 May 2023
    Here's my first attempt at a custom script. I love a carnival setting for horror and horror adjacent media so I wanted to make a script with characters that would feel right at home in one. There's elements of drunkenness and poisoning to trigger the Acrobats ability and madness to play with the Mutant and Pixie, which I hope lends to a fun playing experience. I haven't gotten to playtest this yet and I'm honestly not sure if it's even balanced, so I'm open to feedback and suggestions. I know the Organ Grinder would fit very well into the theme but I don't have the official app and wanted to keep it fully playable with clocktower.online. If you like, you could replace a minion with the Organ Grinder, or just add them onto the script
  • Hosting Trouble Brewing Games for Beginners Tonight
    1 project | /r/BloodOnTheClocktower | 4 May 2023
    Clocktower Online - https://clocktower.online/
  • Spy functionality on clocktower.online?
    1 project | /r/BloodOnTheClocktower | 29 Apr 2023
    How does the spy work on clocktower.online? How can I show my spy the game state? Thank you!
  • You don’t need it
    1 project | /r/boardgames | 26 Mar 2023
    yeah, most i can gather is about 5-6, which is fine for "teensyville" games, but not full ones -- and so i'd rather just play online with https://clocktower.online/ and discord voice chat rather than get the physical game.
  • 8 Player games
    1 project | /r/boardgames | 19 Mar 2023
    Using clocktower.online is free. It has the scripts that are included with the game and is compatible with the official script builder, allowing you to make your own scripts.

What are some alternatives?

When comparing reforms and townsquare you can also consider the following projects:

Nice-Numeric-Input - A Vue input component for numbers with realtime formating and currency support.

vuejs-os-template - Template to create an interactive OS on the Web

opendrinks - :cocktail: Open Source Drinks! Add your own recipe in a pull request! Inspired by 🎃Hacktoberfest!

botc-translations - A repo containing scripts, CSV, JSON files to play BOTC in your own language

book-tracker - A simple responsive web app to track your reading. Made using Vue, Google Books API and Firebase. Demo link below;

home - Homepage written with Vue CLI

VueStart - Turn any JSON into Vue 3 tables!

countdown-vue - Create countdown timers right in your browser and embed them as iframes in any website.

potatizer - Generate your potato mood randomly with this without sense app 🥔

javascript-cheatsheet - All-inclusive Javascript cheatsheet

ionic-vue-boilerplate - 🏛️ A simple Ionic app structure made with Vue 3, Capacitor, and JavaScript (dependency with TypeScript removed). This boilerplate provides basic components like buttons, loading, inputs, etc