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why is it so easy for the Townsfolk to win on complete accident??? If the town is executing every single day, even if they have zero reasoning and every single execution is a random guess, they still have around a 50% chance of winning. I proved this by simulating 50 games of Trouble Brewing on clocktower.online and rolled a die to determine who was executed and who the imp decided to kill, and out of those 50 games, Good won 24/50. It seems to me that in a game about using deduction and piecing together strings of potentially faulty information to find a culprit, the good team having a coinflip chance of winning when they say "fuckall" and don't use any information is a HUGE design flaw. Somebody please explain to me why I'm wrong and what I'm missing.