reference-types
Flutter
Our great sponsors
reference-types | Flutter | |
---|---|---|
9 | 1,203 | |
151 | 161,805 | |
- | 0.9% | |
5.3 | 10.0 | |
over 2 years ago | 1 day ago | |
WebAssembly | Dart | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
reference-types
-
Old CSS, new CSS (2020)
> It could be an interesting use case for WASM if the problem of passing data into the WASM VM cheaply (perhaps by reference) can be solved.
WASM Reference Types should hopefully solve this. The WASM working group seems to have some good momentum - so I'm hopeful this (or a similar replacement spec) will land sooner rather than later.
https://github.com/WebAssembly/reference-types/blob/master/p...
-
Bring garbage collected programming languages efficiently to WebAssembly
AFAIK GC is irrelevant for "direct DOM access", you would rather want to hop into the following rabbit hole:
- reference types: https://github.com/WebAssembly/reference-types/blob/master/p...
- interface types (inactive): https://github.com/WebAssembly/interface-types/blob/main/pro...
- component model: https://github.com/WebAssembly/component-model
If this looks like a mess, that's because it is. Compared to that, the current solution to go through a Javascript shim doesn't look too bad IMHO.
-
Extism: Make all software programmable with WebAssembly
[1]: https://github.com/WebAssembly/proposals
A glance of the overview and spec seems to indicate that WASM will provide some primitive data types, and any GC language can build their implementation on top of it. As I understand it, it's heavily based on Reference Types[3], which allows acting on host-provided types, and is already considered part of the spec [4]. It doesn't remove the need for the 5 different runtimes to have their own GC, but it lowers the bulk that the runtimes need to carry around, and offloads some of that onto the WASM runtime instead.
[3]: https://github.com/WebAssembly/reference-types/blob/master/p...
-
Struggling to find yew benchmarks
They've talked about interface types, and added reference types, which is a stepping stone toward the GC extension proposal, which would be a stepping stone toward manipulating the DOM from the WebAssembly side, but their official roadmap page is more short-term.
-
Blazor WASM and privacy
Nope, WASM reference types, it has nothing to do with .NET type system.
-
FFmpeg for browser and node, powered by WebAssembly
> And there's been talk of exposing the JS GC to wasm for a few years. Hopefully when that stuff lands, it'll get easier to marshal objects across the gap.
You don't need a Wasm GC to do this. If you only need js objects to pass on to, say, the host's function or check is null or not, then reference types that are opaque external references: https://github.com/WebAssembly/reference-types/blob/master/p...
You can even do many more things if you export `Reflect` to WebAssembly: https://github.com/AssemblyScript/assemblyscript/blob/main/t...
Reference Types are available almost everywhere already (In Safari will be available after 15.0): https://webassembly.org/roadmap
- WebContainers: Run Node.js natively in the browser
-
Cranelift, Part 3: Correctness in Register Allocation
Re: GC -- yes, indeed, the whole business with safepoints arose from the need to support Wasm reference types as a backend for Wasmtime or Firefox. No safepoints are needed for Rust (or other C-like) code.
-
Wasmer 1.0 released, the fastest WebAssembly VM, cross-compilation, headless, native object engine, AOT compilers and more!
Reference Types,
Flutter
-
Show HN: Shorebird 1.0, Flutter Code Push
[3]: https://github.com/flutter/flutter/tree/master/packages/flut...
-
3D and 2D: Testing out my cross-platform graphics engine
Thanks - that link does not appear to be open access, anyways I don't think I've seen it. I'm familiar with Flutter at a high-level (Kevin Moore gave a great talk on it at Wasm I/O), and I think other than requiring users to work in Dart, it is probably one of the most powerful ways to do cross-platform UI today.
Worth noting that their original GPU backend was Skia, and now they are retooling around Flutter GPU (Impeller)[0], which is kind of designed similarly as an abstract rendering interface over platform-specific GPU APIs.
[0]https://github.com/flutter/flutter/wiki/Flutter-GPU
-
Python dev considering Electron vs. Kivy for desktop app UI
If you are considering Electron/React then I would suggest adding Flutter to your list of technologies to consider. It uses Dart (a language similar to C#) and has a lot going for it… relatively quick to get up to speed with, fantastic developer experience (e.g., hot reload, great IDE support, good development tools) and very strong cross-platform support: it generates native iOS, Android, MacOS, Windows and Linux executables. Check it out: https://flutter.dev/
- Lançamento do App Edudu
- Android 12+: Changing wallpaper or dark theme breaks Flutter and Jetpack Apps
- Android 12: Changing wallpaper or dark theme breaks Flutter and Jetpack Compose
-
React Native and Flutter: A Developer's Dilemma
You can find the React Native documentation here and Flutter Documentation here.
-
Ente: Open-Source, E2E Encrypted, Google Photos Alternative
[1]https://github.com/flutter/flutter/issues/55092#issuecomment...
- Reusing state logic is either too verbose or too difficult #51752
-
React Labs: What We've Been Working On – February 2024 – React Compiler
> There is actually a great issue thread on the Flutter GitHub that explains exactly why other solutions do not work correctly when compared to hooks [0]
Interesting. I assume you are referring to this comment in particular -> https://github.com/flutter/flutter/issues/51752#issuecomment... ?
What are some alternatives?
assemblyscript - A TypeScript-like language for WebAssembly.
Introducing .NET Multi-platform App UI (MAUI) - .NET MAUI is the .NET Multi-platform App UI, a framework for building native device applications spanning mobile, tablet, and desktop.
wasmtime - A fast and secure runtime for WebAssembly
flet - Flet enables developers to easily build realtime web, mobile and desktop apps in Python. No frontend experience required.
ffmpeg.wasm - FFmpeg for browser, powered by WebAssembly
WPF - WPF is a .NET Core UI framework for building Windows desktop applications.
proposals - Tracking WebAssembly proposals
Uno Platform - Build Mobile, Desktop and WebAssembly apps with C# and XAML. Today. Open source and professionally supported.
schism - A self-hosting Scheme to WebAssembly compiler
kivy - Open source UI framework written in Python, running on Windows, Linux, macOS, Android and iOS
webcontainer-core - Dev environments. In your web app.
Quasar Framework - Quasar Framework - Build high-performance VueJS user interfaces in record time