react-roguelike
panspermia
react-roguelike | panspermia | |
---|---|---|
3 | 3 | |
19 | 3 | |
- | - | |
3.2 | 0.0 | |
over 2 years ago | almost 3 years ago | |
TypeScript | Python | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-roguelike
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[Revshare] Seeking JS/React Programmers, Artists for an GEN AI Roguelike game
To bring this vision to life, I'm seeking skilled JavaScript and React programmers, as well as artists who have a flair for the unique and imaginative. Your role would be pivotal in shaping a game environment that is both challenging and immersive. The project I envision is something akin to the work showcased in this example: https://github.com/TimAstier/react-roguelike
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Sharing Saturday #362
React Roguelike | [Github](https://github.com/TimAstier/react-roguelike) | [Play live](https://react-roguelike.herokuapp.com/) | [Changelog](https://github.com/TimAstier/react-roguelike/blob/development/CHANGELOG.md) | [Roadmap](https://github.com/TimAstier/react-roguelike/blob/development/ROADMAP.md)React Roguelike is a web-based game developed in TypeScript, React and HTML5 canvas. It is heavily inspired by brogue.
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Sharing Saturday #361
React Roguelike | Github | Play live | Changelog | Roadmap
panspermia
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Can anyone recommend examples of BAD procedural generation?
I haven't quite gotten to making the game yet, but I'm sort of close to finishing the universe generation. Currently it's a couple thousand lines of Python code, not even any screenshots, but it's there if you're interested. I post progress every Saturday on /r/roguelikedev.
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Sharing Saturday #363
If any of this seems useful to you, you can borrow the code from inside here.
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Sharing Saturday #361
It’s been a good week. In the hope that I’ll actually start to make more reasonable decisions about code structure and maintainability, I put my code up on my Github repo. Already, this had produced dividends in the form of me breaking stuff out into multiple files, for instance.
What are some alternatives?
rot.js - ROguelike Toolkit in JavaScript. Cool dungeon-related stuff, interactive manual, documentation, tests!
BrogueLite - This repository is deprecated. Please see Brogue Lite at the new repository.
OneMoreLevel - A turn-based Roguelike game made with Godot engine.
libtcod-vcpkg-template - A template for C++17 libtcod projects. This template uses Vcpkg to fetch dependencies.
Reactor-3 - Post-apocalyptic action roguelike with a focus on inventory management and gun-based combat.
BareE - A code first game development framework written in C# using dot net core 5
headless-panic - Roguelike
Island-Adventure-Prototype - Protptype of a Text based Roguelike/Exploration game.
terminus - Roguelike game built using Lua/Love2D/Moonpie
thecave - A prototype to test various experimental gameplay mechanisms for libtcod.