react-gamin
hacn
react-gamin | hacn | |
---|---|---|
1 | 4 | |
0 | 34 | |
- | - | |
3.9 | 0.0 | |
about 1 month ago | about 1 year ago | |
TypeScript | F# | |
- | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
react-gamin
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Ask HN: Show me your half baked project
https://github.com/orsi/react-gamin
A very rough prototype of a game library with modern functional React. After seeing only a few game libraries in React, and all being relatively old and class-based, I wanted to learn how to make a React-based version of some simple games.
So far I got pong and some walking/animating sprites on a map, but hopefully will find more time in the future to flesh it out.
hacn
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Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn – a React “monad” implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. It’s kind of like a React “monad” in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React ‘monad’ or DSL using computation expressions in Fable/Feliz.
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