react-canvas VS gpuweb

Compare react-canvas vs gpuweb and see what are their differences.


High performance <canvas> rendering for React components (by Flipboard)


Where the GPU for the Web work happens! (by gpuweb)
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react-canvas gpuweb
4 12
12,737 2,582
0.3% 5.0%
0.0 9.6
almost 3 years ago 5 days ago
JavaScript Python
BSD 3-clause "New" or "Revised" License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.


Posts with mentions or reviews of react-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-12.
  • Google Docs will move to canvas based rendering instead of DOM | 2021-05-12
    I remember Flipboard using canvas to render their UI before using react, which has the same idea, you can look at the repo and their post about it:

  • Using KonvaJS as canvas with React | 2021-03-25
    React Canvas
  • Is it possible on react native ???
    You can also try using Canvas element in react
  • Any js game library where I can use react ? | 2021-03-02
    I'm confused, there is react-canvas. Does it just not work very good?


Posts with mentions or reviews of gpuweb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-07.
  • The future of Yuzu looks bleak on Mac, thanks to Apple forcing everyone to use Metal API | 2021-10-14
    Buffer device addressing too, apparently.
  • RenderingNG: An architecture that makes and keeps Chrome fast for the long term | 2021-10-07
  • Is WGSL a good choice?
    A discussion that caught my eye (an old one, but not that old) raised some pretty bad issues in WGSL which make me wonder:
  • Apple removing Metal mentions in WebGPU | 2021-08-11
  • WebGPU timeline | 2021-08-09 ... Latest happenings are listed here. It looks like, Rust is the leading programming in this area
  • Gpuweb: Implementation Status | 2021-06-03
  • WebGPU Graphics Programming: Step-by-Step (6) | 2021-06-03
  • Google Docs will move to canvas based rendering instead of DOM | 2021-05-12
    It seems like WebGPU is the next thing:

  • Last big wgpu-rs example shaders are fully ported to WGSL now, and validated in it
    I agree this is a problem, and I'm addressing these issues as I find them. For example here is the PR to allow trailing commas in the argument list. The fact it's been up for 24 days is unfortunate though :/
  • Recreating Real-World Terrain with React, Three.js and WebGL Shaders | 2021-02-23

What are some alternatives?

When comparing react-canvas and gpuweb you can also consider the following projects:

Konva - Konva.js is an HTML5 Canvas JavaScript framework that extends the 2d context by enabling canvas interactivity for desktop and mobile applications.

PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.

React Konva - React + Canvas = Love. JavaScript library for drawing complex canvas graphics using React.

x-spreadsheet - A web-based JavaScript(canvas) spreadsheet

BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.

React ART

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

A-Frame - :a: web framework for building virtual reality experiences.

wgpu-rs - Rust bindings to wgpu native library

EtherCalc - Node.js port of Multi-user SocialCalc

JsBarcode - Barcode generation library written in JavaScript that works in both the browser and on Node.js

naga - Universal shader translation in Rust