raylib-5k VS tengo

Compare raylib-5k vs tengo and see what are their differences.

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raylib-5k tengo
5 5
22 3,444
- -
0.0 5.4
over 1 year ago 6 days ago
Go Go
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raylib-5k

Posts with mentions or reviews of raylib-5k. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    A game made with it for raylib game jam along with the raylib bindings and other engine stuff: https://github.com/nikki93/raylib-5k
  • Show HN: I made a 2D shoot 'em up game with Go, using Entity Component System
    3 projects | news.ycombinator.com | 1 Dec 2022
    I do also really like Go for various reasons, and have been working on a Go -> C++ transpiler and associated ECS libs to make a personal game project with. I used it to make a game for Raylib game jam earlier this year too: https://github.com/nikki93/raylib-5k You can see what the development workflow looks like in this video (the ECS stuff also has an editor): https://www.youtube.com/watch?v=8He97Sl9iy0

    I'm trying to decide how much time I should devote to making this easier to set up / use by other people in the medium term, since it's just a side project for me. Might make a codespaces template so it's quick to get started.

  • Why Am I Excited About WebAssembly?
    9 projects | news.ycombinator.com | 17 Jul 2022
    For the client I use a simple go -> c++ compiler I wrote and compile to wasm from that actually. It had zero overhead interfacing to / calls to C/C++ (including generics<->templates) since it's just generating that. Example web game made with that: https://github.com/nikki93/raylib-5k

    I think I've seen wasmtime before. If I needed to interface to any C/C++ things on the server I would probably just write in C/C++ (or Gx) yeah.

  • Generics can make your Go code slower
    6 projects | news.ycombinator.com | 30 Mar 2022
    Sweet! I've been using it for the same. Example game project (did it for a game jam): https://github.com/nikki93/raylib-5k -- in this case the Go gets transpiled to C++ and runs as WebAssembly too. Readme includes a link to play the game in the browser. game.gx.go and behaviors.gx.go kind of show the ECS style.
  • Packet Lost: A game (playable in browser!) made for Raylib jam using a Go-&gt;C++ transpiler and WebAssembly. GitHub repo link in comments!
    1 project | /r/golang | 1 Feb 2022
    GitHub repo: https://github.com/nikki93/raylib-5k

tengo

Posts with mentions or reviews of tengo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-24.
  • Making Games in Go for Absolute Beginners
    17 projects | news.ycombinator.com | 24 Nov 2023
    > It also has a bunch of libraries for embedding scripting languages https://awesome-go.com/embeddable-scripting-languages, with Tengo _probably_ being the quickest https://github.com/d5/tengo

    Yes, I noticed those packages recently. The problem is that there is little data about how reliable and maintainable goloader is going to be on the long term.

    As I care about performance and security, I don't want a scripting language, but WASM seems to be a very promising possibility. I have made benchmarks with 2~3 WASM engines in Go, and so far I am not completely convinced about the quality and performance of the available APIs. Also, when compiling Golang to WASM, the native compiler is still abysmally bad and does not have full support for imports, so Tinygo is a must-have.

    Anyway, modding is still a long term idea at this point, so hopefully the ecosystem will get more mature within a couple of years.

  • Looking for programming languages created with Go
    23 projects | /r/golang | 6 Nov 2022
    - https://github.com/d5/tengo
  • Change go code behaviour at runtime
    10 projects | /r/golang | 10 Oct 2022
    There are totally different things like https://github.com/d5/tengo but I don't know much about the docs, communities, or viability of them. Some like this one look very active and healthy. It might be worth considering.
  • Asking for advice to get deeper understanding of golang internals.
    5 projects | /r/golang | 30 Mar 2022
    I started doing this a few years ago when I wanted to add programmability to another system I was working on, and didn't want Lua or anything else like that. I set it aside when other priorities arose, and didn't return to it when I saw that others had already done the same thing (yaegi, tengo).

What are some alternatives?

When comparing raylib-5k and tengo you can also consider the following projects:

donburi - Just another ECS library for Go/Ebitengine

otto - A JavaScript interpreter in Go (golang)

goloader - load and run golang code at runtime.

gopher-lua - GopherLua: VM and compiler for Lua in Go

usbarmory - USB armory - The open source compact secure computer

goja - ECMAScript/JavaScript engine in pure Go

temporal-polyfill - A lightweight polyfill for Temporal, successor to the JavaScript Date object

expr - Expression language and expression evaluation for Go [Moved to: https://github.com/expr-lang/expr]

airplanes - A 2D shoot 'em up game made with Go, Ebitengine, and donburi. Featuring ECS (Entity Component System).

go-php - PHP bindings for the Go programming language (Golang)

proposal - Go Project Design Documents

go-lua - A Lua VM in Go