raw-wasm VS binjnes

Compare raw-wasm vs binjnes and see what are their differences.

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raw-wasm binjnes
3 1
418 14
- -
5.6 8.9
5 months ago 17 days ago
WebAssembly C
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

raw-wasm

Posts with mentions or reviews of raw-wasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-21.
  • Web assembly book?
    4 projects | /r/ProgrammingLanguages | 21 Apr 2023
  • Smolnes: A NES Emulator In
    7 projects | news.ycombinator.com | 28 Oct 2022
    Big fan of this author's work.

    They have a Gameboy emulator written in C, which can be compiled to WASM and run in the browser.

    https://github.com/binji/binjgb

    I learned a lot from the code.

    Also I love this project with a bunch of demos in hand-written WebAssembly Text (WAT) format, which is like low-level Lisp that works only with raw memory, numbers, and minimal syntax.

    https://github.com/binji/raw-wasm

    Then I discovered the same author is quite active in the WebAssembly ecosystem, including specs and tooling. Fascinating stuff!

    https://github.com/WebAssembly/spec

    https://github.com/WebAssembly/wabt

  • Raw WebAssembly Demos
    1 project | news.ycombinator.com | 22 Apr 2022

binjnes

Posts with mentions or reviews of binjnes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-28.
  • Smolnes: A NES Emulator In
    7 projects | news.ycombinator.com | 28 Oct 2022
    I didn't handle audio for this emulator. But you can see how I handle resampling in my more fully-featured NES emulator here: https://github.com/binji/binjnes/blob/ca6977469168069a165176...

    I'm not sure it's the right technique, but it seems to work pretty well!

What are some alternatives?

When comparing raw-wasm and binjnes you can also consider the following projects:

binaryen - Optimizer and compiler/toolchain library for WebAssembly

jaktnesmonster

xxhash-wasm - A WebAssembly implementation of xxHash

smolnes - NES emulator in <5000 bytes of C

wasm2lua - wasm2lua: converting WASM into Lua

pokegb - A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++.

cpl-webassembly - Small WebAssembly exercise session for the KU Leuven course Comparative Progamming Languages

binjgb - Gameboy emulator implemented in C, that also runs in the browser

w2c2 - Translates WebAssembly modules to portable C

spec - WebAssembly specification, reference interpreter, and test suite.

wasmi - WebAssembly (Wasm) interpreter.