railwind
rust-phf
railwind | rust-phf | |
---|---|---|
6 | 15 | |
313 | 1,723 | |
- | 1.3% | |
6.3 | 4.8 | |
12 months ago | about 2 months ago | |
CSS | Rust | |
MIT License | MIT License |
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railwind
- Railwind: Tailwind Compiler Rewritten in Rust
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Railwind 0.1.2 - A Tailwind compiler rewritten in Rust
If you want to check it out here's a link to the github repo
- Railwind - A Tailwind compiler with warnings
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What's everyone working on this week (38/2022)?
I'm working on a tailwind rewrite in rust, called railwind. I think I have a good foundation laid down, now I have to implement all the classes. Currently only the container class works as it was the easiest.
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Railwindcss: A Tailwindcss implementation in Rust
I'm working on a tailwind implementation in rust from scratch. The main goal is to make it faster and smaller than the original and also to learn along the way. Is there a project already doing this? If you want to check it out -> https://github.com/pintariching/railwindcss
rust-phf
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Railwind 0.1.2 - A Tailwind compiler rewritten in Rust
could you create compile-time maps with https://github.com/rust-phf/rust-phf ? that way you don't pay the performance penalty of reading the ron files at runtime
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Static reference to generic implementation
However I'm still stuck for the matching between packet and handler. Phf map (static maps) doesn't support mapping to enum so I have to make a matching clause :
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What's everyone working on this week (4/2023)?
Have you seen the crate phf?
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Hey Rustaceans! Got a question? Ask here! (37/2022)!
Maybe phf will come handy?
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const string memory usage question
This is sort of an aside, but turning a not small index into a match statement is probably going to use more memory than the base data and suck for compile time. Might be smarter to include the index as bytes for ex with include! and interpret it directly. You could precompile a hash table with something like rust-phf: https://github.com/rust-phf/rust-phf.
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How to pass data from build script to binary crate?
A great example of how this is typically done is the phf crate: https://github.com/rust-phf/rust-phf
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Be still my static heart
https://github.com/rust-phf/rust-phf comes to mind.
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How does Rust implement matching against strings?
If you’re looking for something like gperf: https://github.com/rust-phf/rust-phf
- Announcing Rust 1.56.0 and Rust 2021
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Memory efficient hashmap?
Are all the keys known at compile-time? If so https://github.com/rust-phf/rust-phf might be best.
What are some alternatives?
rsplayer - RSPlayer - Diy-friendly Music Player
parallel-hashmap - A family of header-only, very fast and memory-friendly hashmap and btree containers.
tailwind-rs
bumpalo - A fast bump allocation arena for Rust
rustlife
string-cache - String interning for Rust
tailwindcss-to-rust - A CLI tool that takes a CSS generated by tailwindcss and generates Rust code with all available class names and modifiers
rust - Empowering everyone to build reliable and efficient software.
ag-grid-rs - Rust bindings for AG Grid
patterns - A catalogue of Rust design patterns, anti-patterns and idioms
cargo-limit - Productivity improvements for Rust ecosystem: warnings are skipped until errors are fixed, LSP-independent Neovim integration, etc.
sharded - Safe, fast, and obvious concurrent collections in Rust.