racket-gui-easy VS rui

Compare racket-gui-easy vs rui and see what are their differences.

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racket-gui-easy rui
8 23
129 1,660
- 1.5%
7.8 7.7
2 months ago 14 days ago
Racket Rust
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

racket-gui-easy

Posts with mentions or reviews of racket-gui-easy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-20.
  • Racket Language
    5 projects | news.ycombinator.com | 20 Apr 2024
  • Racket: The Lisp for the Modern Day
    6 projects | news.ycombinator.com | 29 Jun 2023
    Looks like you're already in Emacs. I strongly recommend racket-mode as mentioned in another thread.

    With regard to prototyping GUI's I'd suggest taking a look at https://github.com/mfelleisen/7GUI. https://github.com/Bogdanp/racket-gui-easy could also be a good place to start.

    With regard to Racket more generally, I'm probably not the best person to ask since I had a very high friction start where I just banged my head against the wall until things made sense.

  • Humble Chronicles: Managing State with Signals
    14 projects | news.ycombinator.com | 19 May 2023
    I took a similar approach in my Racket library, gui-easy[1,2]. Though I opted to not defer any computations, any observable (similar to a signal from the post) update propagates to observers immediately, and there's no incrementality -- observables are just boxes whose changes you can subscribe to. Regarding the disposal problem, I used weak references and regarding the where to take observables and where to take concrete values as input question, I decided that any place an observable can go in, a concrete value can as well and it's been a convenient choice so far. For fun, here's an example[3] that builds the todo UI from the post.

    [1]: https://docs.racket-lang.org/gui-easy/index.html

  • If you were hired to create a new distribution of Lisp, what would you include?
    5 projects | /r/lisp | 13 Jul 2022
    For native apps, I would devote coding resources to the Guile-GI project which generates Guile bindings to the cross-platform Gtk C library by way of the Gnome Object Introspection and Reflection library. I would also port the Racket gui-easy library over to Guile-GI so declarative GUIs could be written.
  • What programming language is good to make GUI's
    7 projects | /r/learnprogramming | 20 Jun 2022
    There is also gui-easy a declarative gui framework: https://docs.racket-lang.org/gui-easy/index.html
  • 7GUIs
    8 projects | news.ycombinator.com | 5 May 2022
    It’s not the only version either

    See https://github.com/Bogdanp/racket-gui-easy/tree/master/examp...

      },

rui

Posts with mentions or reviews of rui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-19.
  • Considerations for Power Draw with egui
    12 projects | /r/rust | 19 Apr 2023
  • Floem - yet another new Rust native UI library
    5 projects | /r/rust | 13 Apr 2023
    Inspired by Xilem, Leptos and rui, Floem aims to be a high performance declarative UI library with minimal effort from the user.
  • Leveraging Rust and the GPU to render user interfaces at 120 FPS
    15 projects | news.ycombinator.com | 9 Mar 2023
    My rui library can render UIs at 120fps, uses similar SDF techniques (though uses a single shader for all rendering): https://github.com/audulus/rui

    Is their GPUI library open source?

  • Tauri Mobile – Develop Mobile Apps with JavaScript and Rust
    10 projects | news.ycombinator.com | 1 Mar 2023
    I think the jury is still out on whether rust is good or bad for UI. Once rust UI libraries are more mature we'll get a sense of it. There are some advantages of static typing, even for UI (see SwiftUI for example). I'll grant the pickiness of rust can be a challenge. Anyway give us some time to work on stuff.

    Here's my effort: https://github.com/audulus/rui

  • Rust GUI framework
    16 projects | /r/rust | 8 Feb 2023
    rui
  • Do you think is it worth to learn gtk4 to use it with rust?
    2 projects | /r/rust | 12 Nov 2022
    Depending on the scale of your project, I could suggest rui library which is cross platform though it's not related to gtk, https://github.com/audulus/rui, It's inspired by swiftUI
  • Show HN: Async UI: A Rust UI Library Where Everything Is a Future
    7 projects | news.ycombinator.com | 4 Oct 2022
  • Vector Graphics on GPU
    10 projects | news.ycombinator.com | 10 Aug 2022
    I've done a library for vector graphics on the GPU which works pretty well for my uses:

    https://github.com/audulus/vger

    and a rust version:

    https://github.com/audulus/vger-rs

    (which powers my rust GUI library: https://github.com/audulus/rui)

    Here's the approach for rendering path fills. From the readme:

    > The bezier path fill case is somewhat original. To avoid having to solve quadratic equations (which has numerical issues), the fragment function uses a sort-of reverse Loop-Blinn. To determine if a point is inside or outside, vger tests against the lines formed between the endpoints of each bezier curve, flipping inside/outside for each intersection with a +x ray from the point. Then vger tests the point against the area between the bezier segment and the line, flipping inside/outside again if inside. This avoids the pre-computation of Loop-Blinn, and the AA issues of Kokojima.

    It works pretty well, and doesn't require as much preprocessing as the code in the article. Also doesn't require any GPU compute (though I do use GPU compute for some things). I think ultimately the approach in the article (essentially Piet-metal, aka tessellating and binning into tiles) will deliver better performance, and support more primitives, but at greater implementation complexity. I've tried the Piet-metal approach myself and it's tricky! I like the simpler Shadertoy/SDF inspired approach :)

  • Is it conveninent to make cross-platform GUI softwares using Rust now?
    6 projects | /r/rust | 31 Jul 2022
    You should look into rui, https://github.com/audulus/rui It is an amazing ui Library for rust
  • Is there a common library for guis used in rust?
    2 projects | /r/rust | 8 May 2022
    Try rui https://github.com/audulus/rui, It's a Swift Type ui

What are some alternatives?

When comparing racket-gui-easy and rui you can also consider the following projects:

bang.html - πŸ’Ž Good.HTML. A nice framework without the bad stuff. Lots of custom elements, and nice templates. Good. HTML [Moved to: https://github.com/crisdosyago/good.html]

floem - A native Rust UI library with fine-grained reactivity

7guis - 7GUIs is a GUI programming usability benchmark.

dioxus - Fullstack GUI library for web, desktop, mobile, and more.

bgjs

slint - Slint is a declarative GUI toolkit to build native user interfaces for Rust, C++, or JavaScript apps.

fidgetty - Widget library built on Fidget written in pure Nim and OpenGL rendered

Neothesia - Flashy Synthesia Like Software For Linux,Windows and MacOs

CIEL - CIEL Is an Extended Lisp. Scripting with batteries included.

7GUI - the 7 gui project

LearningWGPU - I will try to learn the basics of WGPU and Rust.