questionable VS sokol-zig

Compare questionable vs sokol-zig and see what are their differences.

questionable

Elegant optional types for Nim (by codex-storage)

sokol-zig

Zig bindings for the sokol headers (https://github.com/floooh/sokol) (by floooh)
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questionable sokol-zig
3 9
113 287
2.7% -
7.0 9.0
21 days ago 7 days ago
Nim C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

questionable

Posts with mentions or reviews of questionable. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-01.
  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    > You can also not really have productive and well-fitting errors-as-values in a language that emphasizes UFCS

    Eh, https://github.com/arnetheduck/nim-results and associated syntax from https://github.com/codex-storage/questionable would beg to disagree. Nim's stdlib does not have productive and well-fitting errors because it suffers from inertia and started far before the robust wonders of recoverable error handling via errors-as-types entered the mainstream with Rust (IMO: and refined with Swift). Option/Result types are fantastic and I do so wish the standard library used them: but it's nothing a (very large) wrapper couldn't provide, I suppose.

    I do strongly think that other languages are greatly missing out on UFCS and I miss it dearly whenever I go to write Python or anything else. I'm not quite sure how you think UFCS would make it impossible to have good error handling? Rust also has (limited, unfortunately) UFCS and syntax around error handling does not suffer because of it. If by errors-as-values you mean Go-style error handling, I quite despise it - I think any benefits of the approach are far offset by the verbosity, quite similarly to Java's checked exceptions.

  • Stop Building on Corporate-Controlled Languages
    10 projects | news.ycombinator.com | 18 Jan 2023
    If exceptions aren’t your cup of tea, look into using stew/results and questionable instead:

    https://github.com/status-im/nim-stew/blob/master/stew/resul...

    https://github.com/status-im/questionable#readme

    Re: std/db_sqlite, your probably better off using sqlite3_abi:

    https://github.com/arnetheduck/nim-sqlite3-abi#readme

sokol-zig

Posts with mentions or reviews of sokol-zig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Nim v2.0 Released
    49 projects | news.ycombinator.com | 1 Aug 2023
    I maintain auto-generated bindings for my C libraries for Zig and Nim (and Odin and Rust - although the Rust bindings definitely need some love to make them a lot more idiomatic).

    I think looking at the examples (which is essentially the same code in different languages) gives you a high level idea, but they only scratch the surface when it comes to language features (things like the Zig code not using comptime features):

    Zig: https://github.com/floooh/sokol-zig/tree/master/src/examples

    Nim: https://github.com/floooh/sokol-nim/tree/master/examples

    Odin: https://github.com/floooh/sokol-odin/tree/main/examples

    Rust: https://github.com/floooh/sokol-rust/tree/main/examples

  • Zig Build System
    8 projects | news.ycombinator.com | 14 Apr 2023
    IMHO you really need a programming language to describe a build, even when the result looks very declarative.

    E.g. not sure how Meson handles this, but when I have a project with dozens of similar build targets and platform specific compile options, I really want to do the build description in a loop instead of a data tree.

    (for example: https://github.com/floooh/sokol-zig/blob/3f978e58712f9eb029b...)

  • Zig and WASM
    11 projects | news.ycombinator.com | 13 Jul 2022
  • Mach v0.1 - cross-platform Zig graphics in ~60 seconds
    1 project | /r/Zig | 4 Apr 2022
    Is this project comparable to the zig sokol project?https://github.com/floooh/sokol-zig
  • How does zig magically cross compile without target shared libraries
    1 project | /r/Zig | 31 Mar 2022
    I was rather amazed that I could cross-compile the zig-sokol examples https://github.com/floooh/sokol-zig for a Windows target on a Linux host (WSL Ubuntu). I simply set -target x86_64-windows and copied the executable into Windows and got a nice spinning cube displayed.
  • Mach Engine: The Future of Graphics (With Zig)
    3 projects | news.ycombinator.com | 18 Oct 2021
    (disclaimer: shameless plug) Here's another cross-platform alternative, auto-generated Zig bindings to the Sokol headers:

    https://github.com/floooh/sokol-zig

    This is quite a bit slimmer than using one of the WebGPU libraries like wgpu-rs or Dawn, because sokol-gfx doesn't need an integrated shader cross-compiler (instead translation from a common shader source to the backend-specific shader formats happens offline).

    Eventually I'd also like to support the Android, iOS and WASM backends from Zig (currently this only works from C/C++, for instance here are the WASM demos: https://floooh.github.io/sokol-html5/)

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    I'm tackling this issue from two sides:

    (1) Change the C-API to make it more "binding-generator-friendly", for instance by adding a range/slice-struct to th C-API which bundles a pointer and associated size, or specially named typedefs that only exist to give the binding generator hints for special case handling.

    (2) Make the bindings-generator configurable on a per-language and per-API basis, this can be as simple as a map which overrides type- and function-names, or injects manually written code into the generated bindings.

    The goal is to make the generated bindings more idiomatic to the target language.

    This mostly works if you have control over the underlying C-API of course, e.g. the language bindings are created by the original C-library project, not as an external project to convert a fixed C-API.

    I wrote a blog post about this whole topic:

    https://floooh.github.io/2020/08/23/sokol-bindgen.html

    ...and here's an example of one such semi-auto-generated Zig bindings, note the two "injected" helper functions at the top:

    https://github.com/floooh/sokol-zig/tree/master/src/sokol

    ...for instance note the "injected" helper functions here:

    https://github.com/floooh/sokol-zig/blob/1c93f60ad178869b84d...

  • Game Development
    4 projects | /r/Zig | 5 Jan 2021
    As you can see from the comments there are lots of options. Sokol is another one https://github.com/floooh/sokol-zig

What are some alternatives?

When comparing questionable and sokol-zig you can also consider the following projects:

pekko - Build highly concurrent, distributed, and resilient message-driven applications using Java/Scala

zig-bgfx-sdl2 - Minimal zig project to get bgfx running with sdl2

nim-chronos - Chronos - An efficient library for asynchronous programming

bigger - bigg (bgfx + imgui + glfw + glm) + utils

owlkettle - A declarative user interface framework based on GTK 4

sokol-samples - Sample code for https://github.com/floooh/sokol

v - Write Nim only with 'v'

go - The Go programming language

sokol-rust - Rust bindings for the sokol headers (https://github.com/floooh/sokol)

JNA - Java Native Access

nlvm - LLVM-based compiler for the Nim language

ffmpeg - FFmpeg Zig package